Ten Common Rules Mistakes in Dungeons and Dragons 5e

Описание к видео Ten Common Rules Mistakes in Dungeons and Dragons 5e

MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: https://www.kickstarter.com/projects/... In this video we cover the top ten rules mistakes players and Dungeon Masters make while running Dungeons and Dragons 5e.

The Dungeons and Dragons 5e rules are flexible and streamlined, but there are quite a few easy-to-miss rules packed in the pages of the Player’s Handbook. In this video, we’re going to cover the ten most common rules misconceptions and mistakes, including a few rules players forget even exist. A great watch for new players, as well as veterans of several editions of D&D who mix up old and new rules.

Here's page references for the rules discussed here:

1. PHB 14 “Armor Class”
2. PHB 189 “Surprise”
3. PHB 202 “Casting Time”
4. PHB 198 “Temporary Hit Points”
5. PHB 7 “The d20”. Notice that there is no reference to natural 1s or 20s here. Also see PHB 194 “Rolling 1 or 20"
6. PHB 193 “Ready"
7. PHB 192 “Attack” and 195 “Grapple” and “Shove”
8. PHB 206 “Combining Magical Effects” and XGTE 5
9. PHB 12 “Proficiency Bonus”
10. DMG 139 “Potions”

Finally, several important rules clarifications can be found on Page 5 of Xanathar’s Guide to Everything.

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