Updated Model for Funtime Freddy - Layer by Layer (FNaF Model Showcase)

Описание к видео Updated Model for Funtime Freddy - Layer by Layer (FNaF Model Showcase)

Whenever I make a FNaF animation, I re-model the animatronics so they can hold up to a higher standard of visual scrutiny than the deliberately low-poly in-game models. While I'm at it, I also like to make an effort at tweaking the designs to make more mechanical sense. In the case of Sister Location however, the endoskeletons are so far removed from reality that I found myself almost completely back at the drawing board, while still trying to preserve the basic character of the design.

In Sister Location, the robots appear to be entirely made out of twisting masses of ribbed tubing, arranged to vaguely evoke the look of muscles and tendons. My answer to this while trying to make a 'realistic'-ish version is to introduce a basic metal armature like a normal robot, and have the magic tentacle tubes writhe throughout it to pull joints back and forth, again, like muscles. That's the idea anyway. Actually, the model works by animating the armature first, and animating the tubes to squeeze and weave throughout the body after the fact so they look like they're what's causing the movement.

I also gave Freddy a special hollow neck joint using pistons around the edge, giving a clear view up into the head from inside the chest cavity, and eyes that can flip back into the skull, as a nod to one of the short stories, Count the Ways. I took influence from the designs I worked out some time ago for the Twisted Ones, also from the books, who also need the hollow neck and eyes that can look inwards.

I was originally planning to hold off making a showcase video for my Funtime Freddy model until I had the whole Sister Location roster completed, but brought it forward to star in a dedicated video. I poured enough into this model that I'd need to skim things to keep the segment brief if it were part of a larger ensemble, and I didn't want any of the detail to go unseen.

Not counting the time it took to make the model, this video represents about two weeks of animating, editing, and doing all the sound effects. It's also my first time using some new editing software, Da Vinci Resolve, which I'm gradually getting the hang of.

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