Crisis Zone Arcade - 5,326,550 - No Damage Taken

Описание к видео Crisis Zone Arcade - 5,326,550 - No Damage Taken

NEW VIDEO WITH BETTER GAMEPLAY:    • Crisis Zone Arcade - 5,679,270 - No D...  

Played on the original arcade PCBs with this setup I made: https://www.reddit.com/r/cade/comment...

Difficulty is set to normal, as evidenced by the 35 second timer.

While I've done better in certain scenarios (e.g. you can deplete the helicopter's health bar as it's still flying under the bridge), this is easily the most consistent run I've ever done, and I'd be hard-pressed to beat it.


Video & audio goes into an RGB SCART splitter connected to a Retrotink 5X connected to an EVGA XR1 Pro capture card.

Video from the capture card (which is lossless) is processed with an AviSynth script that uses QTGMC lossless deinterlacing and does some minor RGB level adjustment (gain values were determined using a service menu test pattern)

I found the exact sampling needed for the cleanest video output (which I determined by viewing the pseudo transparency dither patterns; resulting video is 640x480 (the game's native res) integer upscaled to 1920x1440 for YouTube) but unfortunately, the hardware does some substantial horizontal blur so it can never be "pixel perfect".

YouTube video compression really murdered the quality too, unfortunately (particularly during scenes with a lot of motion).

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