Nate Austin | Procgen in Wildermyth: Storytelling | EPC2021

Описание к видео Nate Austin | Procgen in Wildermyth: Storytelling | EPC2021

Wildermyth does a bunch of procedural generation. Nate Austin will cover procedural narrative in depth, and will touch lightly on the lessons learned from other content, particularly as it applies to generating replay value and acts as a multiplier on their content-crafting hours. Narrative in Wildermyth has 3 main layers. There's the Overarching Plot, which they call the villain, this is largely hand crafted and linear. There's the individual events, which are driven by a sophisticated targeting system. And there's embedded variation within all the stories (including the villain events) in order to glue characters together. Nate calls this the Library of Plays approach and will explain why it works, and what they have learned from it.

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