Battlefield 2042 Season 7 + Battle Pass Preview

Описание к видео Battlefield 2042 Season 7 + Battle Pass Preview

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Season 7 preview for Battlefield 2042, a few new weapons like the AK 5C and SCZ-3 as well as a new gadget the Predator SRAW ( spoilers, it's really bad ). The new map called Haven is another 64 player only map like the previous two maps we have received. Later in the season ( no idea when ) they are going to add the DFR Strife LMG, and the XFAD-4 Draugr which is a bomber. I'm not sure if we are getting the other "new" map Stadium on Season 7's release but either way it is the stadium part of the original Hourglass that they cut off when doing the Hourglass rework. Sorry about my voice, I'm barely awake for these events that are held so early in the morning. That and with so few real players it takes too long to collect recordings of just real player moments so I spent most of my time testing a few things but mainly the SRAW to see what this version of a wire-guided missile launcher was going to be.

The Predator SRAW...is useless against anything in the air that isn't AI. The zoom level it has when aiming down the sight makes it so your FOV is so cut down you can't use it in the basic ways you could in BC2 or BF4. That is because missile or rocket itself is too slow and the response time of the rocket vs your mouse/joystick movement is too delayed. You also can't hipfire it. Here is the kicker though, one could spend a lot of time getting comfortable with it and the timing of the rocket, it's speed, turn limits, and maybe pull off a few blind shots like I show in AT4 and SRAW videos however unlike the TOW missile in BF2042 this SRAW has a giant F#$KING 3D icon tied to the missile that everyone on both teams can see. It's bigger than Liz's TV-missile icon/indicator and that thing can only be seen while in vehicles. Meaning it would be really difficult for any aircraft to NOT notice it and easily move to avoid it with how slow it is and turns. When I first read it was being added I had a similar feeling to what mus1ck said to me "it's like putting a bandaid on a ship full of holes", turns out it's even worse than that. It makes the TOW missile look good which is just sad since BF2042's TOW missile is terrible, hell it makes the gutted SRAW in BF4 ( thank you again for that whining vehicle mains in CTE ) look decent. It's a kick to the nuts for DICE to decide now to put in it but to also put it in while being in such a useless state is even bigger blow. But I also don't know why they are still continuing to push out content for the game especially in such a half-assed way.

The new map visually looks nice and it's roots or what it was styled after are pretty obvious. I agree with mus1ck's assessment that the middle street should have been expanded a bit further, basically make the center lane a bit wider throughout the map. Rush mode on the map has issues with defense spawns being way too far away so very attacker friendly or maybe it was designed for 128 player Rush. Vehicles on it for Conquest aren't balanced but that is the same for every BF2042 map, that comes from not approaching balancing correctly for the game. They should have scaled damage against vehicles based on real player counts because trying to use the same damage values when you have 64 and 128 player versions guarantees one of them is going to feel incredibly unbalance. Or just remove 64 or 128 player. That and having health regen for vehicles plus a self-heal button is still a mistake, those come from two separate systems and two separate Battlefield games, they never should be combined, just pick one. Add to that the almost constant vehicle spam and there is no downtime, no breathing room to let you strike other objectives ( referring to 128 versions of BF2042 maps ). Of course if DICE wanted to balance tanks/armor on the ground they would have limited the seats to a maximum of two for all ground armor.

Regarding the Stadium map I find it hilarious because I recall countless people cried and whined in Twitch chat that there was no infantry areas in any of the original launch maps for BF2042. So it's like DICE are shoving the obvious infantry part of a map that those people crying couldn't be bothered to run to or spawn at that this was here the entire time. Seriously all the maps had locations like these and people whined it was too open or not enough cover, the same can be said about all the reworks it's just that objectives are now so close together there is barely any downtime. Like I get criticizing some aspects but when people aren't honest about what they are really complaining about or want ( COD TDM ) it just ruins games or core game modes.

Oh and if it wasn't obvious what I meant by DICE pushing out content in such a half-assed way I was referring to the weapons being added which are basically more vault weapons/gadgets but instead specifically all ones that were from BF4. Strife LMG, reminds me of the AWS or LSAT.

0:00 SRAW
1:33 AK 5C
3:35 Skate track
4:09 SCZ-3
4:59 Gas Gas Gas
6:42 Battle Pass

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