This strat revolves around Verso as the anchor of team A, and Sciel as the anchor of team B. in phase 1, Lore accurate Verso cannot die, and in phase 2 Simon TDS never gets a chance to play...
Verso: Using the weapon Simoso, Verso cannot die as long as he remains Rank A or above. Build him with speed and damage in mind. Ive set him up with all free aim pictos to easily regain rank, and use mainly follow up, and berserk slash skills for damage. He has all gradient building pictos (as with everyone on both teams) and gradient overcharge to maximize damage. Other than that just build for damage however you can to make the fight go quicker. You do not need 1k lumina to utilize this strat. I've also given him all 3 combo attacks for extra AP generation, slowing attack, and greater slow to maximize the speed difference.
Monoco: is just here for extra damage. Give him gradient charging pictos and build to buff Versos damage if he dies, otherwise go nuts.
Sciel: Build for minimum 3k speed and have no one else on the team faster than her. Give her all the damage pictos you have, and In phase 2, ending every last turn with delaying slash will skip Simon and he'll never play if you can manage to setup lune with fortunes fury, 4 dark stains, and gradient overcharge on her first turn of round 2 to do lightning dance. I used the Duollison, all free aim pictos, burning shots, double burn, and longer burn to build burn stacks for Maelles burning canvas, but thats not necessary for the strat, I just enjoy big burn numbers.
Maelle: Is just here for extra damage, and you can use guard up to keep the buff chain of greater shell, powerful on shell, and rush on poweful rolling past the first 3 turns if necessary, but it wont be if...
Lune: Esquim weapon, feint picto, damage pictos and gradient overcharge picto. All the damage pictos. her first turn is only to setup 4 dark stains with elemental trick and a base attack... have sciel fortunes fury her for the first turn of her second round. She will have double damage from dark stains, double damage from fortunes fury, and double damage from gradient overcharge for a fight ending lightning dance that does insane damage even on a bad roll.
Note: DO NOT USE In media res or solidifying. anything more than base sheild will give Simon extra turns when he steals them, and it kills the strat. No sheilds are necessary but I used base sheild, sheild affinity, and powerful sheild for a little extra damage. Also, turn off all breaking damage pictos. Breaking him makes him invulnerable and disrupts the strat ( I think it increases his speed also.)
So build Verso and Sciel for max speed, keep verso rank A or above with the Simoso, and use sciels delaying slash on her last turn every round to make Simon Divergent light work.
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