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Скачать или смотреть [JP] DFFOO: Neon Showcase (Act 3 Interlude Shinryu)

  • Alphinaud Leveilleur
  • 2022-07-16
  • 1711
[JP] DFFOO: Neon Showcase (Act 3 Interlude Shinryu)
JpDffooDissidiaFinalFantasyOperaOmniaExEx+LDBtBt+FRact 3InterludeAsShinryuNeonJackGarlandSoPShowcase
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Скачать [JP] DFFOO: Neon Showcase (Act 3 Interlude Shinryu) бесплатно в качестве 4к (2к / 1080p)

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Описание к видео [JP] DFFOO: Neon Showcase (Act 3 Interlude Shinryu)

No audio changes for this one, since Neon’s BT theme was what I would’ve put on anyway lol. SoP’s soundtrack is a banger!

Neon is pretty fun, she has very powerful turn hogging capabilities while also having a good amount of HP Dumps. Her rainbow damage can be pretty handy, and her FR has very easy to meet conditions.

She inflicts a framed stacking debuff on all of the enemies. This debuff gets progressively stronger the more Neon attacks, and can reach 10 stacks if she uses her LD. The debuff imperils the enemies, increase Hp dmg taken, and will make fire damage become rainbow damage if it’s weakness. The main downside of this debuff is that it will go down by 1 stack after every ally and enemy act. Neon’s overhead buff prevents her from ticking down the debuff on her turns.

Her BT is a big stat stick, more notably granting true fire enchant and is 10 turns. This essentially makes your whole party deal rainbow brv dmg.

Her s1 is a ST HP Atk, instant turn rate, and doesn’t add to the turn count. This is her main turn hogging tool.

Her s2 is an AoE. This will grant her her overhead buff, which is important because this will make her debuff not decrease in stacks on her turns.

Her EX is also instant turn rate. Additionally, her next two skill uses will be free. This can be paired with her s1 to really turn hog like crazy.

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These bosses are straightforward, as they will always be spamming AoEs (Cor’s playground again? 😂).

Below 89%-69%, and 39%-0%, they will gain a blue aura with the following effects:

-Spd Up
-Brv Dmg Reduction
-Counters any non-fire attacks

Their counter is a guaranteed hit, AoE HP attack that force breaks your whole party and delays their turn by 1. This can make them get real crazy without a fire-enchant.

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Force Gauge Notes

At 0%, they will add ice, thunder, and water absorb to their resistances

At 40%, they will add earth and wind absorb

At 80%, they will add holy and dark absorb

Essentially, above 80%, they will absorb every element except for fire.

Their Force Ability is a guaranteed hit AoE HP Attack that grants the enemies Atk Up.

Their Force Time will let them recover HP based on 90% of damage taken.

To cancel their Force Time, there are two ways:
-Use a fire-element FR that inflicts 5 stacks of a debuff

-Use a fire-element FR while target is inflicted with a 5 stack debuff

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