Biomutant Build Guide: Dead-Eye (Automatic Rifle/Rifle)

Описание к видео Biomutant Build Guide: Dead-Eye (Automatic Rifle/Rifle)

Biomutant Build Guide: Dead-Eye (Automatic Rifle/Rifle)
In this Biomutant Build Guide, I’m going to be showing you my Dead-Eye Build, which uses a deadly combination of Perks and an Automatic Rifle or Rifle to shred enemies in seconds. This Build is not overly complicated, is good for new players and veterans alike, and is an excellent starting point as you learn the ins and outs of combat. If you intend to play a Ranged Build, you need ideas on how to play one, or you like Automatic Weapons or Rifles, then this guide is for you.

https://fextralife.com/biomutant-buil...
https://biomutant.wiki.fextralife.com...
Biomutant Playlist    • Biomutant Gameplay 2020: Open World M...  

Timestamp:
0:00 - Dead-Eye (Automatic Rifle/Rifle) Build
0:39 - Breed (Race)
1:38 - Dead Eye Attribute
2:33 - Dead-Eye Class
3:21 - Dead Eye Build Perks
4:58 - Dead Eye Weapons
6:10 - Dead Eye Armor
6:38 - Final Tips

Automatic Rifles and Rifles in Biomutant are a ton of fun, because they deal damage very quickly compared to either Guns and Shotguns . When playing Biomutant, even on the hardest difficulty, you don’t want to spend a lot of time fighting each enemy. This Dead-Eye Build specializes in very fast kills in order to make combat go quickly, succeeding in making enemies feel less bullet-spongey.

Final Tips
You actually don’t need any Wung-Fu for this Build, because most of the time you’ll just be trying to unload your ammo into the enemy’s face as quickly as you can before swapping to the next target. Save your Upgrade Points for Perks, and try not to spend them on Wung-Fu, since you don’t really need it.

When it comes to Mutations, much like Wung-Fu you don’t really need Biogenetics so its best to use your Bio Points into upgrading your Resistances so that you can go into hazardous zones without dying. This will allow you to find better Loot, which hopefully will enhance your Build even more. By bypassing Biogenetics completely you can gain 100% Resistances by the time you reach about Level 16 or 17, allowing you to go pretty much anywhere.

Much like Mutations, Psi-Powers are not particularly necessary for this Build, since they will not do tremendous damage with the way you are setup Attribute-wise. You can spend them anyway you like, and there are a couple like Blaze and Blink that are just good for mobility.

If you need parts in order to swap out Weapon Components or Upgrade your Weapon, be sure to Scrap extra Armor that you will never use. It’s one of the best ways to get large quantities of parts or materials to Craft with. And, don’t Upgrade until you are sure you have the Weapon you want, since it’s really expensive!

One weapon trait I have not tried out yet for sure, but could potentially double your damage with this Build is the Split trait. This allows your shots to deal damage when entering and exiting your enemy, as well as pass through targets and hit those behind. If this works Dead-Eye would be even stronger than it already is, and it would be good to have a least one weapon with this trait on it.

Lastly, though I have not tried it much myself, you should be able to play this same setup with a Shotgun if you prefer that type of Weapon. Shotguns are two-handed just like Rifles, so they should gain many of the same benefits from the Perks you select. If you find a good Shotgun, hang on to it and try it out to see if you like it!

Follow us on social media:
Facebook:   / fextralife  
Twitter:   / fextralife  
Visit our wikis: https://www.wiki.fextralife.com/
Check out our blog: https://fextralife.com/
Visit our forums: https://fextralife.com/forums/
Watch live on twitch:   / fextralife  

#biomutant #biomutantguide #thqnordic #experiment101

Комментарии

Информация по комментариям в разработке