Sidney Pointylegs is one of the first fights in the game that really makes you earn the win. The name alone feels like a Gearbox joke—clearly a nod to the great actor Sidney Poitier—but either way, the fight itself doesn’t mess around.
Before you even reach Sidney, you have to clear multiple waves of enemies. By the time the boss shows up, you’ve already been tested on crowd control, positioning, and survivability. Then Sidney enters the arena as a full-blown freak of nature: shield first, then health, then armor—giant psycho mask head, torso, and finally those ridiculous pointy metal legs.
This fight is clearly meant to teach elemental discipline. Shock for shields, incendiary for health, corrosive for armor. You can brute-force it with a single weapon, but the game makes it obvious that swapping elements dramatically improves your odds. In this run, I bounced between shock, incendiary, and corrosive, eventually leaning heavily on my Rainbow Vomit. It’s not a perfect roll, but its multi-element setup—cryo, corrosive, and radiation (plus splash damage)—does a ton of work. Cryo slows enemies down, radiation helps with mobbing, corrosive melts armor, and splash damage keeps everything around Sydney under pressure.
What really makes this fight stand out is the arena itself. It’s one of the first true arena-style encounters in the game: wide open, uneven terrain, plenty of verticality, cover, and chaos. Watching Sidney lose his head, then his body, and finally just skitter around on those spider-like legs is both absurd and satisfying.
I came in a bit underprepared and had to swap weapons mid-fight, which isn’t ideal—but it’s also a good reminder. Don’t be afraid to adjust your loadout on the fly. In fights like this, having the right elements equipped makes all the difference.
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