Doggerland wasn’t legend—it was a real landscape of rivers, wetlands, forests, and open plains that once linked Britain to mainland Europe. People hunted, fished, and moved along river corridors as the coastline shifted year by year. As post–Ice Age seas climbed, the land didn’t vanish instantly: it fractured into islands, coastlines collapsed, and familiar routes turned into tidal traps.
Then comes the shock factor: the Storegga Slide tsunami (often dated around ~6200 BCE) may have slammed remaining low coasts, turning a slow loss into a sudden disaster for some communities. The proof Doggerland was inhabited is physical—stone tools, barbed points, and animal remains recovered from the seabed and coastal deposits.
#Doggerland #NorthSea #Mesolithic #Prehistory #LostLand #DrownedWorld #AncientEurope #IceAge #SeaLevelRise #AncientClimate #StoneTools #HunterGatherers #SubmergedLandscapes #Archaeology #WorldHistory #HistoryFacts #HistoryReels #HistoryShorts #CinematicHistory #AIHistory #AIVideo #DocumentaryStyle #NoModernElements #FYP #ExplorePage #EduTok
Doggerland, Doggerland North Sea, lost land under the North Sea, Europe land bridge Britain to Europe, Mesolithic Doggerland, drowned prehistoric landscape, submerged forests North Sea, Ice Age sea level rise Europe, postglacial inundation, North Sea palaeolandscape, Dogger Bank island, Doggerland islands archipelago, Storegga Slide tsunami, 6200 BCE tsunami North Sea, Mesolithic tsunami evidence, prehistoric hunter gatherers North Sea, Stone Age Europe coastline, Mesolithic stone tools seabed, barbed antler points Doggerland, submerged archaeology North Sea, 3D seismic mapping Doggerland, palaeorivers North Sea, lost world documentary, cinematic history short, photorealistic AI reenactment, documentary style AI video, no modern elements
This is a cinematic AI-generated reenactment inspired by archaeological and geoscience research. Specific visuals (exact coastlines by year, camp locations, tsunami height, and individual actions) are dramatized or approximated for storytelling, and the timing/impact of events varied across different parts of Doggerland.
Информация по комментариям в разработке