Material Components: Simulated Edges, Worn Edge and Chipped Paint Effects, Part 1

Описание к видео Material Components: Simulated Edges, Worn Edge and Chipped Paint Effects, Part 1

Andrew Comb puts the Edge Shader node to work to simulate edge rounding without creating extra geometry. On the way, he also provides wear and tear and chipped paint effects, integrating the Unreal Shader Node, Procedural Node, Mixer Node, and NVIDIA OptiX Denoising to tune the shading and the rendering.

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