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Скачать или смотреть Battlefield 1 - E3 Gameplay - 10 Things You May Have Missed

  • The Irish Turtle
  • 2016-06-13
  • 750
Battlefield 1 - E3 Gameplay - 10 Things You May Have Missed
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Описание к видео Battlefield 1 - E3 Gameplay - 10 Things You May Have Missed

Hey guys so in this video I talk about 10 things you may have missed during the E3 BAttlefield 1 Gameplay.

(During a few of the clips on the first 4 points there are clips that are shown at half speed as certain things occur very quickly and can be missed, so they were slowed down intentionally, the clip has no frame rate issues and the game runs at a smooth 60fps it was simply done as an editing choice for the points mentioned)

Here is a quick breakdown of what the video covers:

The first thing we look at is the fact that it seems that all of the buildings in BF1 will be enter able due to the amount of times during the game we see the push E to open image, also coming off of this the second thing is the fact you can smash open doors if you are running at them, which will lead to the game having hopefully faster more fluid gameplay.

Thirdly during the gameplay we see a brief clip of a player pulling themselves up ontop of a piece of cover, which introduces the new mechanic of the high vault, which should open up some really interesting gameplay tactics for people who like to take advantage of the verticality that maps offer. At number 4 we have the level of verticality that the game actually offers within it's architecture and general map layout, during lots of the clips you can see that many of the buildings have multiple levels to offer varying firing positions for players that wish to use them.

5 is that all of the vehicles have several unique vehicle entry animations tied to them to to remove the awkward popping into vehicles that Battlefield is known for. Coming straight off this number 6 is that vehicle damage can be specifically target, which means that players can focus fire the tracks/tyres of a vehicle to disable it without destroying it. This feature opens up so many avenues of possible play to look forward to.

Number 7 is that during the weather effects they have visual effects on the gun, so specifically in this gameplay you see the water droplets on the guns, hopefully this could also mean we could look forward to seeing a similar thing happen with other weather types such as snow.

number 8. is that the blimps that spawn in can drop bombs, because of this we can assume that the blimps will be fairly powerful aid that could turn the tide of battle and help the losing teams pull the game back. From this number 9 is the fact you can cause the gondolas that hold the blimps weapon platforms to fall off if they sustain enough damage, meaning teams have the ability to disable the blimps powerful arsenal with sustained and coordinated fire.
And at number 10 wee have that the explosions in game cause the land to deform into craters, because of this we can expect to see heavy alteration from how a map starts and ends and in gamemodes or on servers that last longer we will see heavily destroyed/altered maps by the end of play.

If you have anything you think people may have missed in the gameplay feel free to let me know in the comments below, and if there's enough things I may do a follow up video covering those as well.

I hope you guys enjoy the video and all the clips it showcases and things it shows you.
Remember if you enjoyed the video smash that like button and subscribe for more BF1 content! And feel free to share with your friends!

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