RollerCoaster Tycoon Deluxe - Forest Frontiers (1999/2003) [WINDOWS]

Описание к видео RollerCoaster Tycoon Deluxe - Forest Frontiers (1999/2003) [WINDOWS]

RollerCoaster Tycoon is a construction and management simulation video game that simulates amusement park management. Developed by MicroProse and Chris Sawyer and published by Hasbro Interactive, the game was released for Microsoft Windows on March 31, 1999 and was later ported to the Xbox game console. It is the first game in the RollerCoaster Tycoon series.

------ FOREST FRONTIERS -----------------------------------------
Forest Frontiers is the first park on the Scenario list in RollerCoaster Tycoon. It is also the park used in the RollerCoaster Tycoon tutorial. Due to the fact that it's the easiest scenario to beat in the game, this scenario is often very popular with novice or beginner players who are not ready to attempt the more difficult scenarios.

The park can be expanded to the small pond on the far right from the park entrance, though it should not be required for winning this scenario, as there is already a lot of space and you only have one year available. You can expand after you beat the objective if you like to play after your goal is completed. There are a few mine themed objects near the pond, which are not available to build in this scenario.

Guests: 250; Rating: 600;
Date: October 31, Year 1.
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RollerCoaster Tycoon has received two expansion packs: Added Attractions (released in the US as Corkscrew Follies) in 1999, and Loopy Landscapes in 2000. Two special editions were released: RollerCoaster Tycoon Gold/Totally RollerCoaster in 2002, which contained the original game, Added Attractions/Corkscrew Follies, and Loopy Landscapes; and RollerCoaster Tycoon Deluxe in 2003, which contained the content in Gold plus more designs for the different customizable rides.

There were two expansion packs released for the original RollerCoaster Tycoon game. The first was Added Attractions (known as Corkscrew Follies in the United States), which added additional scenarios, rides, facilities, and themes of scenery.

The second expansion pack, Loopy Landscapes added much of the same, but also introduced a wider variety of scenario objectives beyond the park value or visitor number criteria used previously. For example, the player might now be expected to build a set number of roller coasters above a minimum excitement rating, or achieve a certain amount of income from ride tickets. Other scenarios allowed the player an unlimited amount of money to build the park and to hire staff, with failure occurring if the park rating dropped below a fixed minimum.

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