Stardew Valley Perfection Farm Tour - 1.6, No Mods, Spring Year 5 - Wilderness Map

Описание к видео Stardew Valley Perfection Farm Tour - 1.6, No Mods, Spring Year 5 - Wilderness Map

This was done in May 2024, a couple of months after 1.6's initial release, but I recently found footage of it lying around - I'm doing a second perfection run as of Dec '24/Jan '25. It's a fun grind which is making me happy, so why not. :)

It's on the Wilderness map - The least popular. Even though there's nothing wrong with it, IMO. Farm layout is a little clumsy, but function over form - It is efficient and did the job. I had planned an edited video that showed me getting the perfection ending on the summit with Abigail, but I don't think anyone cares. :P Footage exists elsewhere of that.

A full video would have shown that I'd forgotten the Halloween rarecrow and got everything else, except for the crafting achievement as a result, so I did a Joja waiver for that last 1%, instead of playing an otherwise completed game for another 8 to 12 IRL hours mostly skipping in-game days until Fall Y5. Oops. :/ I kept thinking I had it, when I actually didn't. Ah well.

I'll see if I can do it in 4 years next time, if I see the current playthrough until the end, I'm currently at Summer Y2 with it.

Missing from the footage is the stats:

Honeymead Farm
Current Funds: 3,827,769g
Total Earnings: 28,254,018g

Day 8 of Spring, Year 5

Talent Tree:

Farming: Tiller - Artisan
Mining: Geolgist - Gemologist (IMO it's best to go the other tree until late game, then switch after you no longer need coal)
Foraging: Forester (More wood!) - Tapper
Fishing: Fisher - Pirate
Combat: Scout - Acrobat (use the hammer, cuts the special ability in half, more DPS than sword)

-- Item Management -- (A big part of my efficiency so I can easily find everything, I do, or did this with all games which have inventory - Subnautica, Terraria, Minecraft, Starbound, etc. I don't just shove everything randomly into one chest)

Other:
Ingredients/Food = Fridges in Kitchen
Clothing = Drawers in bedroom
Inventory Extension/Dump = White Chest
Holding for Processing = Orange (in playthrough 2 - It's turquoise in this one)

Main storage, 11 chests, 1 workbench:

Upper Row:
1 Fishing Loot = Turquoise (as it is in my current playthrough, in this one it's Ginger Island loot, but now I place everything from there into the Summer chest instead and have a separate fishing box)
2 Equipment/Weapons/Pets/Accessories = White
3 Monster Loot = Blue
4 Crafted/Special/Valuable Items = Purple. The 9 items used to win the Stardew Valley Fair are kept in here.
5 Raw Materials (Ore/Bars/Seeds/Algae/Sap/Stone) = Red
6 Artefacts/Gems = Yellow

Lower Row:
7 Placeables/Furniture/Decorations = Black
8 Spring Crops Chest = Green
9 Summer Chest = Uncoloured (looks like a sandy yellow)
10 Workbench
11 Autumn Chest = Burgundy
12 Winter Chest = Light Blue

Crop/Farm Management:

I keep at least 5 of each crop as a rule, and 1 of most items for the "Help Wanted" quests, or for cooking. Crops are managed in "squares" of 24 (25 minus the spot for the iridium sprinkler) with the exception of trellis crops, it makes it easier to decide what quantity of seeds I need. I buy ad-hoc based on how many crop spaces are available without spreadsheeting anything, and I never plan ahead, with the exception of working out how much hay I need for winter - I'm not that uptight. It's just a game. I simply check how many days are left in the season before each seed purchase.

While other players are better at this game than I am, I make the game as time efficient as possible by synchronising when machines, crops or items will be ready, it's the only way to have time to do the extra in-game tasks outside of managing the farm. A single Jar or Keg placed outside a shed full of them can indicate when they're ready, without having to enter the shed to check. Processing machines for animal products are inside barns and coops - The previous products are left in the machines to swap around with the current day's products. That way you only enter them once a day. Ageing Goat Cheese in Cellar Kegs means you have to wait less time to make money with it than ageing Wine, while being marginally less profitable - Meaning you can progress faster.

The Return Sceptre should be the first million+ g purchase that one makes, it saves time and allows you to squeeze even more out of each in-game day.

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