A nice quick one, makes a change from the last few, this will also be be a departure from the norm as we will not be taking over any enemy buildings, as it is more efficient to blow up everything, therefore, keeping our unit CP value below 6000 is key, this is easy to accomplish however since you won't need many units to crush the Rebels anyway
Take down 3 Mobile Artillery and 6 AT-STs from the hangar
Upon landing, order an Air-Control structure and a Probot, then send your AT-STs and Mobile Artillery north to meet the first Rebel attack, which will be mostly Infantry for your Artillery to splatter, while your AT-STs take out the Scanner-Jammer
Enemy Scanner-Jammers greatly reduce the line of sight of any units you have nearby, so if you can't see too far, it's likely there is one of these vehicles in the area, luckily they are very weak and defenceless on their own so aren't too difficult to take out
Now move your AT-STs north along the path to the trees near a hollow on the west edge of the map, they will take out 2 Hover Tanks stationed there (which will retreat to the east when confronted) and draw fire from 3 more behind a hill to the east of this position), place your Probot the other side of this hill and this will likely lure the Tanks round the hill where they can be blasted by your AT-STs (Hopefully)
Once your Builder Shuttle is available again, purchase a Landing Platform followed by an Auxiliary-Control Structure. Once the platform is down, buy 10 TIE Fighters and get the upgrades from the Aux-Control too, also order down a Speeder-Bike and 3 more Mobile Artillery as well
Place your Mobile Artillery in the hollow you just cleared, and have them blast any Infantry in the area first, followed by the 2 Rebel Turrets to the north (which will be firing into the ground at your AT-STs, thereby revealing their position, idiots). The Rebels don't like you shelling their installations and sometimes send Infantry to complain, hotkey your Artillery and be ready to switch targets if any do show up
As TIE Fighters arrive, send them east over the mountain to clear out the Scanner-Jammer and some of the Infantry. Once you have 10 TIE Fighters, send them directly north into an area behind the Rebel base which houses an Attack Tank, take this pest out so it can't shoot missiles at your units
Now send the TIE Fighters to where your AT-STs and Artillery are located. Fly north past the 2 Turrets you were shelling towards the Airfield, and take out all the Airspeeders with your TIE Fighters, they should have no problem since they are superior dogfighters, but keep them on a tight leash or they will fly off into the base and be shot down, no need to order attacks as they pick their targets well enough on their own
Now the Rebels will counter-attack from the base with some reinforcements consisting of Infantry, an Attack Tank and a Hover Transport. Use the TIE Fighters to wipe the floor with them using the old hit and run attacks, and have your Artillery mop up any Infantry that make it past the TIEs
After these units are history, move your AT-STs into the hollow to the east and destroy the 3 Hover-Tanks there if you haven't got them already, then send them up North to attack the Airfield
Send the TIE Fighters to clear out ALL the units between you and Veers, making sure to get every last one, then send your Speeder-Bike to pick him up once the way is clear, then drive him to the landing site, and a Shuttle will arrive to pick him up, thus satisfying one of your objective
As you sort out Veers, keep pressing your attack on the Rebel Base. Move your first 3 Mobile Artilleries up to the Airfield, deploy them and let them start bombing the 3 Turrets to the front of the Rebel base, send your 3 new Mobile Artilleries to the other entrance of the base, and let them begin shelling as well (put a Probot the other side of the mountain to spot the Turrets if necessary)
Once the 3 Turrets are gone, move everyone up and redeploy, attack the Shield Generator with the AT-STs while your Mobile Artillery target any leftover Infantry and any remaining Turrets, a couple of Hover-Tanks will likely appear from the east as you move in, have your AT-STs ready, now simply obliterate everything in the area for the win
You want 3 AT-AAs, 1 AT-ST and 3 Mobile Artillery to carry over to the next mission, so order some AT-AAs down, kill off your own Stormtroopers/TIEs if necessary to keep your CP value below 6000
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