Grow your cities faster by managing you citizens better: • Civilization 5 Tutorial - Citizen, Sp...
Kia ora and welcome back. Today it's time to cover ideologies - the buffed up cultural policies of the late game introduced by the Brave New World DLC. Every player is required to adopt an Ideology at a specific point in the late middle game. This point may be one of two:
When you build three Factories.
When you reach the Modern Era.
Choosing an Ideology early may become a sort of race between civilizations, because of the free tenets the first two adopters of each Ideology receive. So, when you reach the Industrial Era, and if you have no other major strategy requirements, rush to the Industrialization tech, get access to Coal ASAP and start building Factories. This looks easier than it is - many times it turns out there is no source of Coal within your empire, and sometimes arranging access to it and then building the Factories will simply take too much time. An alternative method is to rush to the Modern Era, which eliminates the need to build Factories and can be accomplished quickly via Great Scientists or free techs. #civ5 #tutorial #ideology
However, if you manage to be the first to complete these requirements, you'll be able to choose any Ideology with two free tenets (they will necessarily be Level 1 Tenets, but needless to say, they may boost your empire considerably, paying off the price of the rush). Still, if you don't manage to be the first, don't necessarily choose just any Ideology to get the free tenets - look below for some considerations on choosing the right Ideology for your path to victory. Because each Ideology covers only three paths, however, each empire has the choice of two Ideologies that lead to the desired path - if one of them still offers free tenets, then grab it.
There is actually no right Ideology to choose - just as the real world isn't black and white, there is no good or bad Ideology in the framework of the game. Still, some tendencies may help certain types of empires better than others, and each Ideology has been fitted to help you achieve three out of the four types of victory. In this sense, here are some general tips:
If you pursue a Diplomatic Victory, don't choose Order.
If you pursue a Domination Victory, don't choose Freedom.
If you pursue a Science Victory, don't choose Autocracy.
Other than that, all three Ideologies offer good paths to victory. Still, some general rules apply:
Freedom is best for relatively small, peaceful empires, because it has a number of tenets that enhance the city population, the performance of Specialists (of all types), and also of Great People, including their tile improvements. It also has a good means of defense, making it the choice of civilizations which favor a defensive playstyle.
Order is best for large, expansionist (but not necessarily aggressive) empires. Its tenets are primarily on a per-city basis and, as such, this Ideology encourages you to expand quickly even in the late game. Go grab all that unclaimed land and make a civilization that will stand the test of time!
Autocracy is undeniably the best Ideology for aggressive, militaristic empires which seek a Domination Victory first. Its tenets allow you to maintain a large army, produce military units faster, conquer and pacify cities more easily, and even improve the fighting capabilities of your army. Its other tenets also appear aggressive in nature, so go forth and leave no enemies standing!
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Title: Civ 5 Tutorial - Ideology Guide || How to Adopt and Choose the best Ideology (tips and tricks)
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