[first mobile victor] ATOMIC CANNON Mk II on 120Hz mobile

Описание к видео [first mobile victor] ATOMIC CANNON Mk II on 120Hz mobile

finally got first mobile victor on something hard(also first on 120Hz in general)
coincidentally I beat this one day before Mk III was fully showcased
also I got this 83% run recorded at x4 slow-motion which I thought was interesting:    • ATOMIC CANNON Mk II 83% recorded at 4...  

warning: literal essay ahead...

Why I played it:
Around the end of summer I learnt about ATOMIC CANNON Mk II from Zeronium's video and thought it looked really cool. Then a few months later I had the brilliant idea to repeat what I did when I beat killbot and drop a potential new hardest (this time New Record) for an even harder one, and while this level still felt impossible, ATOMIC CANNON felt like a good step towards it. Fast forward a few more months and I've beaten both :)

Overall experience:
After AC I was scared to play this level pretty much just because of the wave at 50% but surprisingly that got somewhat consistent. Instead, the first ball at 8-15 was so ridiculously inconsistent that it almost exclusively turns the level into predrop hell. I had sessions where I would get to the first wave 2 or 3 times entirely and then go on to die at 50 or later. I didn't count total drop attempts but I'm certain that they were less than my AC ufo attempts which is insane. Aside from that though, I had a lot of fun playing. Getting runs was very satisfying and I found the gameplay to be even better(on average) than AC(although that is very subjective). This is also the first level where I put a considerable amount of practice into easier versions of it before properly starting to grind it. I did that mostly because I was impatient to play it while grinding the first AC but it ended up really helping me get used to the input patterns after making the switch. Another unique thing I did was switching between my thumb and index finger for different parts of the level as I figured that I could spam way more consistently with my index finger(although timings were still better on thumb since it's the main way I play for 2.5 years). Aside from making the drop way easier, this also significantly reduced finger strain as work was shared between fingers. Lastly, this is the first extreme I've beaten in an unmodded version of the game since my first extreme.

Level review:
Predrop simulator but really fun otherwise, decoration is an upgrade from AC in every way.
gameplay review:
0-7 cube: Very good, the sawblades at 7.1 and 7.6 were annoying to die to but not too much
8-14 ball: Satisfying but way too hard, every input needs nerfing except the 2 at 11 and first at 14
15-30 wave: Best part of the level, the single coolest wave part I've ever played, one of the better decorated as well, 10/10. Would be 11/10 but the transition is too sudden, still the best part.
31-56 drop: Very good overall, the wave in the middle is a chokepoint of course, but the build up to it from the black and white part makes it extremely satisfying to pull off. Other than that there are some awkward inputs here and there but everything got consistent with practice.
57-77 post-drop: very good, not much to say about the ufo, overall just good gameplay. The second build up to spam is again very satisfying and the last few ufo clicks make a good transition to the ending. I'll note that the spider was awkward to get consistent at as the inputs aren't spaced apart equally but I never died there from 0 so...
78-100 ending: My favorite part visually and second favourite in terms of gameplay(only beaten by the wave). It was extremely hard to get consistent but I slowly got better and better over time. The main difficulty is that the high cps/tps parts aren't actually spam but rather really fast timings(the best example of this is the blue orb at 84), meaning you can't just make consistent inputs and instead have to learn a very precise input pattern. Not only that but in many cases inputs depend on each other making things even worse(for example the sooner you hit the green orb at 82 the later you need to hit the black orb). Given my AC expirience, I was shocked when I didn't die past 83(espesialy at the last spam) but I'm not complaining.

ATOMIC CANNON Mk III:
Looks interesting but I'll take a break from list levels to beat some easier extremes. Though I'll definitely try it out at some point.

Attempts:
Total: 43194 and ~2.5 months
normal version: 30628 (6897 from 0) and 56 days
nerfed versions(IDs below): 12566 for 3-4 weeks
-94602605: 8966, (I beat it in ~5k but kept playing)
-92832383: 3600, (I didn't beat it)

Other stats:
progresses: 0, 2, 7, 9, 10, 14, 16, 18, 20, 21, 23, 49, 50, 51, 80, 83, 100
Worst fails(57+): 65x2, 68x2, 76, 80x2, 83
Best run: 40-100
Extreme demon: 12th and new hardest
first mobile and 2nd greek victor of the level

Top 5 hardest levels I've beaten at the moment of writing this(imo):
1. ATOMIC CANNON Mk II
2. ATOMIC CANNON
3. Killbot
4. CHROMA II
5. Omicron

My phone:
model: Xiaomi Poco F5 Pro
refresh rate: 120Hz
input delay: ~47 ms:    • input delay test [READ DESCRIPTION]  

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