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Скачать или смотреть Why Video Games are Good for Students

  • ProLiteracy
  • 2018-06-15
  • 2111
Why Video Games are Good for Students
video gameslearningteachersstudentsimproving test scoresuseful learning toojournalEducationalPsychologyFrench teensrecreationalschoolreadingimprove gradesblended classroomstudent engagemenLearningSciencesappsproliteracypro literacyliteracyilliterateliterateMindBlown Labsmindblown lifemath levelsSight WordsWorld of Goo
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Looking at whether there’s a correlation between playing video games and learning will continue to gain popularity among teachers and students who are looking for an effective method to increase skills and test scores. The skeptics believe that there is no correlation between video games and improving test scores. But others increasingly see video games as a useful learning tool.

A study published in the journal Educational Psychology was based on a survey of over 27,000 French teenagers. It measured the frequency (ranging from “never” to “every day or almost”) that teenagers played recreational video games (car racing, fighting, etc.) vs. how often they took part in reading activities (including crime, thriller, and fantasy). It then used the results to determine that there were "no correlations or very slight ones between video games and cognitive/school tests.”

However, when you consider the video games in the study were being played for recreation purposes and were not learning-based games, it’s difficult to determine how much weight someone should place on these results. It’s fair to say that reading activities have important associations with cognitive abilities, but the cognitive stimulation produced from games played for fun is entirely different from those involved in academic subjects.

What’s more, this study opposes a theory that hasn’t even been proposed: that all video games improve grades. The research fails to look at video games designed for the purpose of learning and supplementing classroom learning.

In contrast, a study in the Journal of the Learning Sciences shows that games aligned to a curriculum can improve grades as well as long-term retention. At the end of the testing period, 92% percent of teachers said they would continue to use video games as part of their program because of these advantages:

Students playing the games increased their test scores by the equivalent of half a letter grade in three weeks.
Teachers who blended their classrooms, dividing time between typical instruction and game-based learning, reported dramatic increases in student engagement.
Ninety-two percent of teachers said they would like to use similar games again because of the impact on student performance and engagement.
Unlike the study found in the journal Educational Psychology, the study published in the Journal of the Learning Sciences acknowledges the critical difference between playing for leisure and playing a game with the intent to learn.

Now that we have your attention, visit our blog to see 5 apps that we think will help make your students learn:https://www.proliteracy.org/Resources...

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