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Скачать или смотреть Fire Emblem Engage: F2P Maddening Full Rout LTC Playthrough - Roy's Paralogue

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  • 2025-06-29
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Fire Emblem Engage: F2P Maddening Full Rout LTC Playthrough - Roy's Paralogue
#FE#FE Engage#Low Turn Count#Efficiency#FE 17
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Описание к видео Fire Emblem Engage: F2P Maddening Full Rout LTC Playthrough - Roy's Paralogue

Turns: 5

Timestamps:
5:10 Battle begins

Roy's Paralogue map is slightly smaller compared to Sigurd's and Leif's Paralogues with its main gimmick being Wyvern Knight reinforcements that spawn all over the map. Out of 3 possible waves of reinforcements, 2 waves spawn at the end of the same turn upon triggering certain groups of enemies while 1 wave is scripted to spawn at the end of T2. One of the easier ways to deal with enemy Wyvern Knights without 2 range weapons in Engage is to take them out in EP with Hurricane Axe under the protection of Vantage. This is also easy to setup as Hurricane Axe has high Mt and any unit can potentially use this setup even if they have abysmal Mag stat. As Pandreo has not really gained that much levels over the previous few maps, he will reclass to Axe Mage Knight and be the Hurricane Axe user for this map while using Sigurd Emblem to reach reinforcements that are out of reach. This will give him some really nice catch-up exp. Kagetsu will be using Leif Emblem for this map instead of Panette as Engage attacks can bypass Roy's Hold Out++. The overall approach will be to send a small squad consisting of Alear / Anna / Kagetsu / Ivy to slowly advance towards Roy and rout his group while the main party stays near the middle area of the map to take out reinforcements that spawn in that area with Sigurd Hurricane Axe Pandreo being in charge of routing hard to reach reinforcement spawns.

Highlights:
• The Obstruct placements at 7:29 forces the Thoron Sage to move through Thicket tiles which allows Alear's squad to take him out on the following PP while not slowing down the advance towards Roy.
• The enemy units from 8:10 all target Anna thanks to intentional expected damage manipulation of Anna's naturally lower def compared to Ivy and avoid-reducing engraving. This is important as Ivy does not have the Spd to double and ORKO the Snipers and Wyvern Knights.
• The reinforcements that spawn at the end of T1 was triggered by Alear's squad entering combat against the Sniper's group.
• At 10:42, Ivy must remove the Sage without taking any damage. Failure to do so will let the nearby Wyvern Knights see a chance of kill against Ivy (Engage enemy AI is unaware of Bonded Shield) and they will all go after her instead of Anna.
• The reinforcements that spawn at the end of T2 is fixed turn count based.
• Thanks to Canter, Ivy is able to get in range of the Meteor Sage at 16:55. Doing so will trigger Roy's group to start moving on EP as well as the final set of reinforcements that spawn on the same turn that triggered Roy's group, which is at the end of T3 in this scenario.

Key Somniel activities:
• Fish 6x Chromatic Trout (Bonus) for 6,000 bond fragments
• Arena x3 for Kagetsu
• Meal: Candied Fruits (Rank SS by Anna), +2 Str / Mag / Res, +3 Spd
• Emblem Arena (Micaiah) for Hortensia up to lvl 15
• Emblem Arena (Leif) for Amber up to lvl 12
• Emblem Arena (Sigurd) for Pandreo up to lvl 13

Cumulative permanent stat booster usage record
Celine: +5 HP
Anna: +4 Mag +2 Spd +4 Lck
Amber: +2 Str +2 Dex
Kagetsu: +2 Str +1 Mov
Panette: +2 Str

Cumulative positioning staves usage record
Rewarp: 6
Warp: 14
Rescue: 7

Cumulative gold income record from Anna
21,000 gold

Ruleset:
• Maddening / Classic / Fixed / Offline
• No paid DLC (emblems, skills, expansion pass bonus, etc.)
• No Divine Paralogues nor Fell Xenologues
• No Skirmishes
• No Ancient Well
• 100% silver ingot drop rate from dogs post-battle
• FEH Bonus and Update Bonuses are allowed
• All Paralogues and Emblem Paralogues
• Full rout all maps (full rout is defined as the map having no remaining enemy unit upon completion except the unkillable boss unit in Chapter 11 and enemy units with "Void Curse" skill)
• Reinforcement skipping strategies are allowed as long as the full rout condition described above is satisfied
• All obtainable enemy drops (excluding droppable items from reinforcements to better align with the objective of this playthrough)
• All obtainable chests
• All visits (excluding the house on coordinates 22,6 of Chapter 13 as accessing it is not possible under this set of rules)
• Protect all side objectives
• Rigging Hortensia's staff usages for World Tree procs on the 1st turn of any given map is allowed
• Emblem Paralogues must be completed within the next 3 main story chapters upon being available (e.g. Lyn's Paralogues is accessible at the same time as Chapter 12, so I must complete it before starting Chapter 15)

Disclaimer:
Certain portions of this playthrough were only made possible by borrowing ideas from footages of other completed playthroughs. Credits and references will be noted down where applicable. This playthrough may contain similarities with other full rout LTC playthroughs. However, if no reference was noted down by me in the video description, it means that I did not refer to nor borrow ideas from footages of said playthrough no matter how similar the approaches may seem.

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