The beginning of the rush basically consists of getting the basic resources, trying to explore the map as much as possible, to find caves and some clue as to where the Bee Queen was, as the plan was to leave the ruins on the day 4 at the latest, which would do us no we have plenty of time to explore. And of course one of the basic items would be the hammer which I had to make twice, as I forgot it in the ruins, but luckily we had a pick/axe. Also taking as many carrots as possible, as normally when exploring the maze we get hungry, but unfortunately as I had only managed to get 7 carrots, I ended up eating litchen to save them, as I didn't know how long it would take in the maze, but after that we have more problems with food, due to the drop of the AG who was killed at the beginning of day 3, which makes it a rush with two bosses in it 😳. I took material to basically make 3 pickaxes to mine around 11 thulecites, and the rest I could get from AG, but we have the incredible military generation and only have 3 thulecites. However, we managed to get more thulecites in the AG and in the labyrinth, which was enough, as the minimum required would be between 14-16, plus 6 if we were to renovate the Pseudoscience Station, ending up with 22 thulecites to make everything guaranteed. Well, one part that may cause you confusion is because I killed the tentacle in the mud biome, well if you kill it there is a 50% chance of dropping 2 Tentacle spikes, because by killing 1 tentacle you end up killing 2 due to the connection of the Wormhole, you rarely get any and that's what happened to me, for Wormwood I think this is perfect, because in a scienceless rush this weapon is perfect because of its damage, but I like to use it against AG, so that the fight ends more fast, especially in its 2° phase in which it deals 57 damage + the damage from the bramble husk, but you don't need any of that to do a scienceless rush with wormwood, the armor and the tentacle spike is just a whim, but I'd say you're wasting the advantages that Wormwood provides by not doing this. On the way to the ruins we found a Setpiece that gives us some manures and roots that I use to heal myself, because 12 life is better than nothing. Arriving at our incredible ruin with 3 thulecites, I drop the items at the beginning of the labyrinth, because I would go back that way the same way, but in the end I ended up forgetting about them, and also when I don't find a yellow gem I keep rushing through the labyrinth, because if I found them a Bat bat I would already go after the AG, because of its chance of dropping a Mag, but we ended up getting 4 bat bat something that never happened to me (I already managed to get 6 pick/axe once), before fighting against the AG, which made us get the most important thing we needed for rush, our healing method for tanking. I have nothing to say about the fight against the AG, it was very calm. When you kill him, I get the nightmare fuels in the arena, as we need 21 of them and get very good loot, it's not the best, as getting a thulecite club and thulecite crown in the chest would be the best drop for us, but a star caller in case the fight arrived at dusk and a thulecite crown wasn't a bad thing, we wouldn't need Mag, but I did it to get out of the caves as quickly as possible, but it was also just a whim. When I clicked to go up the stairs I realized that I had forgotten my hammer, so I run to make another one and also an axe, as I didn't know how many hives could be around the bee queen, and that probably my pick/axe wouldn't be enough, but in the end he was. If you have high sanity you don't need to break the hives, to be honest, Wormwood will be able to kill them all with these resources and will still be able to defeat the bee queen, but with nightmare creatures the story is different, so destroy them, as there was no way to increase sanity. Now about the fight, it wasn't that clean, there were still hives around, but that was the least of the problems, but it basically consists of you always going after the bee queen and attacking her and when her life is half or smaller than that, you use the bat bat when the crown shield rises, to take advantage of the maximum healing possible, normally we would only need a bat bat with 35% durability, however as there were many nightmare creatures in the end the amount we obtained in the ruins proved to be ideal, but that's all because we fought insanely, at the end of the fight when she had 1000 hp I thought my amount of life would be enough to kill her there, but a terrorbeak appeared, but still I believed it would work, I always have a habit of underestimating the damage from terrorbeak, but well, in the end everything worked out, even though I almost died lol.
00:00 - Collecting Resources
02:28 - Caves
03:44 - Mud
06:21 - Litchen
07:31 - Ruins
09:27 - Labyrinth
12:40 - Ancient Guardian
21:30 - Crafting
22:43 - Leaving ruins/caves
25:16 - Preparation
28:00 - Bee Queen
32:33 - End
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