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Скачать или смотреть Solving the Joystick Movement Issue in Unity 3D: Moving Rigid Bodies Like a Pro!

  • vlogize
  • 2025-05-27
  • 2
Solving the Joystick Movement Issue in Unity 3D: Moving Rigid Bodies Like a Pro!
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Описание к видео Solving the Joystick Movement Issue in Unity 3D: Moving Rigid Bodies Like a Pro!

Dive into this guide to find effective solutions for using a mobile joystick with Unity 3D rigid bodies, enabling intuitive character movement in your 3D apps!
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This video is based on the question https://stackoverflow.com/q/69600492/ asked by the user 'Danny711' ( https://stackoverflow.com/u/12252147/ ) and on the answer https://stackoverflow.com/a/69649386/ provided by the user 'Danny711' ( https://stackoverflow.com/u/12252147/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Use Mobile Joystick with Unity 3d RigidBody

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Solving the Joystick Movement Issue in Unity 3D: Moving Rigid Bodies Like a Pro!

Are you developing a mobile 3D application and facing challenges with character movement using a joystick? This post will help you navigate the issue of controlling a rigid body with a joystick in your Unity 3D game. We will break down the problem you're facing and provide a solid code solution to ensure smooth movement operations in all directions, regardless of how your character is rotated.

Understanding the Problem

Let's paint a picture of the scenario. You have a game object equipped with a rigid body, and you can successfully use the joystick to make it move forward and rotate. However, your current setup requires pulling the joystick upwards to move the character forward—regardless of which direction the character is facing. This is not the intuitive control setup users expect.

Example:

Current Behavior: You pull the joystick upwards to move your character forward—even if the character is facing left or right.

Expected Behavior: Pulling the joystick forward should move the character in the direction it is currently facing.

This often creates confusion and frustration for players, meaning it’s time to address this issue head-on!

The Solution: Code Adjustments for Smooth Movement

The Core Idea

The core idea of the solution lies in modifying how you handle the joystick input and the transformation of your game object based on its orientation. Below is a breakdown of a modified approach that makes movement intuitive and aligns with joystick direction.

Step-by-Step Solution

Character Initialization: Create a new script for your character movement. In this script, you will not only manage movement but also ensure the rigid body doesn’t rotate unexpectedly.

[[See Video to Reveal this Text or Code Snippet]]

Input Handling: Use Input.GetAxisRaw for better responsiveness. Capture both horizontal and vertical joystick inputs.

[[See Video to Reveal this Text or Code Snippet]]

Character Movement Logic: Check if movement input exists. If so, update the character's rotation to face the direction of movement and adjust velocity accordingly.

[[See Video to Reveal this Text or Code Snippet]]

Code Explanation

Vector3.MoveTowards: This method allows for a smooth transition toward the desired velocity, enhancing gameplay.

Quaternion.RotateTowards: Smoothly rotates the character to face the intended movement direction.

Velocity Preservation: Maintaining the vertical velocity ensures that your character remains grounded during movements.

Final Thoughts

By adopting the code adjustments presented here, you will create a more seamless and intuitive control system for your mobile game character. Allow your players to enjoy a more natural experience where movement corresponds directly to joystick input, regardless of orientation.

Feel free to customize the movement speed and rotation speed in accordance with your game design to optimize the player experience.

If you're still facing issues or have any questions, don't hesitate to reach out! Happy developing!

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