[TAS] TF2 jump_christmas in

Описание к видео [TAS] TF2 jump_christmas in

I mean, nobody reads descriptions anyway, so why bother...







...wait, you are actually reading this?! Nice! You are about to learn everything you have ever wanted to know about this video and get to download it and its related resource. But first here are some info:

Game: Team Fortress 2
Map: jump_christmas
Type: Tool Assisted Speedrun
Settings: Default (tickrate 200/3 (66 ticks), air acceleration 10, gravity acceleration 800, maximum velocity 3500)
Class: Soldier
Loadout:
-TF_WEAPON_ROCKETLAUNCHER
-TF_WEAPON_SHOTGUN_SOLDIER
-TF_WEAPON_SHOVEL

Goal: Capture the point as soon as possible after spawning
Time:
-From the command "tas play" to the capture zone being touched: 10492 ticks (02: 37.38)
-From the command "tas play" to the tas recording being over: 10547 ticks (02: 38.205)
-From the command "tas play" to the capture zone owned by blu team: 11164 ticks (02: 47.46)
-From Jump 1 start platform to Jump 20 end platform: 10106 ticks (02: 31.59)

Re-records: 74549 (accurate value is most likely 10% more or less because this was counted by hand)

Current video dislike count : 5

Music: Crumb - Locket. This video and associated downloadable content is not being endorsed by Crumb, all rights for this song and lyrics is reserved by them. I however have evidence of me trying to reach them for 3 months to get permission to use this song for this video, with no reply. My last resort to get their attention is to publish this video.


So what is a TAS? It is a speedrun, but you can make as many saves as you want anywhere, and if you fail you can retry from the last save, which results in a re-record. You are also allowed to slow down the game and consult informations about the state of the game while doing it as long as whatever you do is theorically replicable without the TAS tools or modifying the game and/or its settings. If you are creative and patient enough you can create a performance that represents the best theorical run that is possible for a game. Anything you see in this video should be technically possible in a traditional speedrun.

Here is an archive.org link where you can download encodes of this video untouched by youtube's compression, which includes additional video, audio tracks and subtitle tracks [https://archive.org/download/tf2-tas-...].


Please note that all the video streams at the period between 00: 12 and 00: 15, the Mixed audio streams, the background Music audio streams and the lyrics subtitles are the only parts of the encodes not shared under the license https://creativecommons.org/licenses/... because I do not own the rights for the album artwork, the music audio and the lyrics of the song.

The link also gives access to a zip archive containing all the files I used to make this movie. For example it has the demos used to record this movie with the associated ffmpeg commands to build your own. You can also watch all the _making_of_xx demos of me TASing this map (and count the re-records yourself to see how far off my count was), the first 5 seconds of this video, the Jump 02 and the Jump 19 clips of this video are from them. You can also load any of the TAS recordings to try some sections for yourself.
Among other things it has also the full description I intended to put here, but that could not fit. I recommend having a look if you want more explanations related to the routing, the goals or the motivations behind this project.
It also has a sheet with the number of re-record for each of the 138 rockets fired this run, assigned to their corresponding making-of demo, as well as an exhaustive timing sheet for comparing the time between any two moment of interest in the run.



Credits:
Music: Locket, made by Crumb. You can watch the music video for this song here [   • Crumb - Locket [Official Video]  ], and buy this track for "name your price" here [https://crumbtheband.bandcamp.com/tra...].

Team Fortress 2 was developed by VALVe and can be downloaded for free here [https://store.steampowered.com/app/44...].

Map: jump_christmas is a collaborative Team Fortress 2 rocket jump mapping project led by Sitood, detailed by Sitood & Oatmeal, and designed by .sberry, Dystopia, 879m, sky, Superchunk [sic], Newjuls, Gebobus, Sitood, InsideOfGamers, Oatmeal, miagui, RNC1839, Splash4Damage, tyjle, siL & Torii. You can download the map here [https://gamebanana.com/maps/185246] (direct download: [https://gamebanana.com/dl/283560]).

The Tool Assisted Speedrun plugin used was made by nolem and can be downloaded here [https://jump.tf/forum/index.php?topic...]

This video was made exclusively using FFmpeg [https://ffmpeg.org/] and Audacity [https://www.audacityteam.org/].

All the rest was done by Shadow Sheep.

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