F1 2001 ps1 gameplay: Silverstone - Kimi Raikkonen (Expert)

Описание к видео F1 2001 ps1 gameplay: Silverstone - Kimi Raikkonen (Expert)

Game: Formula One 2001 (F1 2001) - PS1 / PSX
Driver: Kimi Raikkonen - Sauber Petronas
Track: Silverstone - Great Britain
Options: 5 laps - Expert

Thumbnail: Bruna Florentino
  / bflorentinodesigner  
http://www.behance.net/brunaflorentino

Playlist F1 2001 (all tracks):
   • F1 2001 (Formula One 2001) - PS1 (All...  

#F1 #F12001 #PS1


__________________________________

Formula One 2001 is a racing video game developed by Studio 33 for the PlayStation version and Studio Liverpool for the PlayStation 2 version and published by SCEE in Europe and 989 Sports in North America for PlayStation and PlayStation 2. It is a sequel to the 2000 video game Formula One 2000 and was based on the 2001 Formula One World Championship. This game is the last game to be released in North America until Formula One Championship Edition.
In some editions, a DVD was given for free. The DVD offers a commentated review of the 2000 Formula One World Championship, race by race, with the option to toggle between viewing the main stream, an on-board car camera, view the pitlane or see on-screen data such as lap times and positions. These features were used in the former pay-per-view F1 Digital+'s interactive coverage.
Formula One 2001 was created with the help of Benetton, Jaguar, Jordan and Arrows. Many of the employees from former franchise owner Psygnosis aided in the development. At the peak of development, the game was worked upon by 25 people with a majority of them being programmers and artists.
The game's engine was based upon a Research and Development project that began two years before the release of the game. This was to develop the physics, collision and A.I. for the game. Sony had an extensive reference library for the tracks including aerial photographs, close-ups of the tracks and over 200 hours of race footage from F1 Digital+. The PlayStation 2 graphical capabilities allowed the team to include more detail such as trackside details which were previously omitted and unique cockpit camera angles.
Studio Liverpool managed to contact Formula One Administration who provided audio samples for all the cars. However, some of the audio samples provided were believed to be unsuitable. To rectify this, the developers spoke to Jordan and Prost and Sound Engineer Michael de Belle visited the garages to record the engine noises from the cars. The original PlayStation's central processing unit was used for sound processing.

Комментарии

Информация по комментариям в разработке