Modern Last Chance 03.07.2023 - 6th place, 4-1 finish (Highlights)

Описание к видео Modern Last Chance 03.07.2023 - 6th place, 4-1 finish (Highlights)

Round 2, 2-0 vs Elementals vs Julian Jakobovits - So here in g1 i'm able to go under with the double mantle fetch - the first tutor i had the idea for metalcraft and fix my mana for paladin, it ends up fixing my mana to play two sentinels and significantly pump the constructs, and then the second mantle pumps the constructs for lethal, forces Julian to chump with halfling and end up with many dead cards in hand. G2 it's the ideal scenario and Teferi getting the treatment he deserves! The same plan can be executed vs Creativity potentially, Reprieve to draw you towards the combo and he ends up with many expensive dead cards in hand thanks to the cheap counter spells on his expensive cards.

Round 3, 1-2 vs Izzet Murktide - a match with mistakes! In g1, apart from drawing badly (only lands, no artifacts or any good spells) in the turn i try to go off i should try to equip Inkmoth Nexus with hammer and he's forced to kill it, i could've kept a creature alive, on turn 4 i should've played a second Sigarda's Aid which can totally matter. In game 3 is the decisive mistake where i tutor Nettlecyst instead of hammer with my mystic when i already have many expensive cards in hand. Forge Anew was in place of Welding Jar, which would've saved Ornithopter from explosives and would've covered my mistake.

Round 4, 2-1 vs Mono-Green Tron - in g1, turn 4 i should have left mantle on the untapped sentinel, and i could\ve activated Shadowspear when he popped off Oblivion Stone, that way the ring would've been destroyed, it doesn't matter in this game since he'd still draw the 2 cards and play another ring next turn. But you should be careful where you leave your mantle. Third game i manage to get the fast kill thanks to Steelshaper's Gift and the good mass of 0-drops, it matters in the match ups where you need to be as fast as possible.

Round 5, 2-1 vs Azorius Hammer - A lot of interesting moments in g3. First, i choose to not expose Saga too early to not get blown out by march, i demand an answer for the paladin instead, he spends 3 mana for march on his turn and i think it's a good exchange. I also liked guarding my own march with a lot of mana open to be able to respond to a hammer set up at all times. When he plays his own saga on his turn 4 i have the choice to either march saga or deploy Sword, i'm not sure which decision was right, i could've had a sword spear hit a turn earlier but he'd make a construct but i figured i'd have enough time to get sword plus spear going and race his Kaldra. At the end the clearing and sword draw me towards the key equipper. He makes a fatal mistake on his turn 5 to play Colossus Hammer and not hold it in hand, he gains no value with that choice at that point and ends up drawing Sigarda the following turn!

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