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Скачать или смотреть SECRET BIOLOGY LAB ARCHIVE [CONFIDENTIAL]

  • KaiZY
  • 2025-07-29
  • 356
SECRET BIOLOGY LAB ARCHIVE [CONFIDENTIAL]
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Описание к видео SECRET BIOLOGY LAB ARCHIVE [CONFIDENTIAL]

"This is the moment when the secret materials of the classified nuclear laboratory were revealed to everyone..."

Hi, this is Kzy. Well, or KaizyRS, Kaizyoff_ or the well-known kaizy_creator. Yes, the same dude who created the Nuclear Energy bonus, the only co-router from Russia (if you also created a route in co-creation and live in Russia, please leave a comment). How did I get there? What is my impression of creating a level? Let me answer these questions.

Before QnA let me thank the author of the amazing video cover art.
‪@alia.history-i1x‬ , thank you for your amazing art!

Q: Why was Biology Lab released together with the main level in one update?
A: As you remember, this level was released together with its main level in one update. How did this happen? In fact, Nuclear Energy was delayed, and my level was completed in a relatively short amount of time. Yes, in fact, the entire route was ready within a week. The release dates also coincided fortuitously.

Q: How did I get into co-creation?
A: The story is quite ambiguous. When the router contest was held, I decided to submit our Multiverse collab, with the hope that all the routers, if they were winners, would receive an award, and that this level, if the developers intended to add it to the fanmades, would be included in the game. However, the rules were different, and our collab still won. So what should I do? There were no conditions for the collabs, but the award had to be given. Moreover, the reward in this contest was the opportunity to create a level in Co-creation. Since there were 10 authors of the level, the award had to be given to all ten of them. It's impossible to place everyone in co-creation at once, but everyone should receive a reward. So we decided to give this opportunity to me as the host of the collaboration. No one was against it, and everyone understood that there should be only one winner. Moreover, there was no specific mention of collaborations in the rules. Therefore, we honestly determined who would receive this role. (Although I still felt guilty about it.) The remaining 9 players were awarded in-game rewards. Subsequently, some of the Multiverse authors joined the co-creation.

Q: What were your impressions when creating the route?
A: In the process of creating the route, there was an irresistible feeling of responsibility and a desire to do something cool and not disappoint the community. The editor (as you all know) is not known for its good interface. Moreover, it was in Chinese. This was the first challenge: how to place tiles with objects and test the level? In the first few days, I figured it out and got used to the interface. I even wrote instructions in a notebook to help me find my way around. From there, things started to go smoothly. Within a few days, I had completed half of the level. A few days later, the level was completely finished. It took me a week to create an entire level. I spent the second week making adjustments. However, there was another challenge during the development process... I couldn't change the speed of my level. I tried to modify the numerical value, but it reset to its minimum. This led to a lengthy and frustrating process with the developer. As I attempted to create routes, I received beta versions to test whether the speed changed. After numerous tests, we were finally able to modify the speed of my level, and I began working on it. It so happened that my level was already ready when the main level was released, and it was released together with the main level.

#biolab #cocreation #rollingsky

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