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Скачать или смотреть King of Kings / World of Kings - Icewind Dale Overlord Guide

  • anyare
  • 2020-10-01
  • 77
King of Kings / World of Kings - Icewind Dale Overlord Guide
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Описание к видео King of Kings / World of Kings - Icewind Dale Overlord Guide

Hi guys

I just wanted to share that the boss 1 is the most difficult for me in this overlord dungeon, as you really need your resistance high and a good healer.

For this video I will be showing you the BUG strategy wherein the tank need to pull the boss to the side, and move to the opposite side after killing one frost wizard to remove its shield.

Theres a flame totem that the team need to take down right away as it produce rings of fires that deals massive damage followed with another massive damage from the boss when he slams his hand.

This combination is fatal thats why I mention earlier that in this round you will be needing high resistance and a good heal who can support everyone.

Best way to avoid casualties is to take down the totem right away, thats the dps job, and so then the healer will only focus on supporting the team.

When I go as a vampire, I use either ghost hands or drain life to support followed by shadow mend to bring back the team to full health.

Now when the frost wizards appear just kill the one in between the marks and the tank can just stay in the opposite side until the next phase of frost wizards.

In boss 2 there are 3 frozen fire spirits that you need to rescue when the boss hp goes down to 75/50/25.

The tank plays a vital role in this round as he need to concentrate on pulling the boss to the ice to remove the boss shield.

The boss skills are combination of him making the tank fly, silence and the aoe spawn on ur spot. This sequence will be kept on being repeated until the boss hp goes down to 75/50/25 for the shield.

When the boss use shield, the lowest damage dps or the healer can rescue those trap fire spirits. after the shield is gone same phase, the boss will make the tank fly, interrupt followed by aoe spawn on your spot and then thats the only time the tank can now move to the next ice.

Not only the tank but DPS needs to focus on interrupting as sone tanks have limited interrupt on their skills, not to mention cooldown.

Interrupting the boss is the most crucial part in here for me as it can wipe the whole team as what happen on us in the second ice, we are almost got wiped.

There are no more mobs in this section between boss 2 and 3

For boss 3 the most mech you need to remember here is the whirlwind. You need to use iron will and ur evasive skill to escape the ice when u got frozen.

So there is a cone shape aoe, rainfall and share damage for boss skill.

Everyone needs to coordinate and get into the whirlwind, after getting frozen, escape by using iron will or your evasive skill.

After that there's a damage over time while the boss flaps his wings, so the healer must support healing the team.

(Dark Sage) Fade into Mist
With using fade into mist for escaping the ice for dark sage class (chaos warlock, vampire and necromancer) unfortunately you can't click on fade into mist when you already trap/turn into ice. So you must fade ahead of time.

And in case, your iron will or evasive skill is in cooldown you can still get into the ice and the team can just rescue you by destroying the ice or else you will die from the DOT.

If you see your team mate stuck destroy the ice asap.

I hope you find the video helpful.

Thank you for watching.
Please don't forget to like and subscribe.

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