Doom 2 - July 1994 BETA MAPS - MAP22 (UV-Max)

Описание к видео Doom 2 - July 1994 BETA MAPS - MAP22 (UV-Max)

Port: PrBoom-plus 2.5.1.3 + ZDL 3.2.2.2 frontend
Parameters: -record filename -complevel 1 -skill 4 -warp 22
IWAD: DOOM2.WAD
PWAD: d2temp-cleansed.wad (Doom 2 Beta / July 1994)
Map: MAP22 / The Catacombs
Skill: 4 / Ultra Violence
Category: UV-Max - Also 100% Items and Lost Souls kills
Time: 13:44

Recorded with PrBoom-plus integrated Video Recorder (-timedemo file.lmp -complevel 1 -viddump file.mp4) in 640 x 480 with OPL2 music emulation.
OPL2 is responsible for the lame music, SDL and PORTMIDI sounds the same as zDoom but there is no music if using those for recording in this way. Otherwise this would be perfect, as it is the most simple and efficient way to record.

This is a rather special run, since it is mostly explorational. The map is an early version of MAP22, which was know from some time ago since a Screenshot of Doom Builder of an even earlier version of this map popped out:
https://tcrf.net/Prerelease:Doom_II:_...
However, when John Romero did the DoomEd source release some months ago, we finally got it included:
http://doomwiki.org/wiki/2015_Doom_so...
http://www.doomworld.com/vb/doom-gene...
Besides MAP06 with a vastly different layout and a totally different and rather dull MAP07, MAP22 is by far the crown jewel, since it is pretty much an entirely new and interesing map.

The map is pretty much finished, not sure why it was scrapped. As seen in the Doom Builder pics, you can instantly recognized that some rooms from this map were later integrated in MAP28, including the trap room where the lights goes out (And there is no switch to turn them on again!), and the throne room with the Archvile. Its aesthetics are pretty much intact in those areas.
The Hall of Mirrors at 7:32 is due to the lack of two wall textures specific to the DOOM IWAD, SKULWALL and SKULWAL3. They look like this:
http://www.doomworld.com/linguica/doo...
http://www.doomworld.com/linguica/doo...
...and would have been a rather nasty looking addition to that hidden room. For that reason, "The Catacombs" absolutely fits this map name. The level itself isn't really anything to write home about by today's standards, but for Doom 2 era its ambientance inside of a hellish stomach was indeed innovative, and it does that better than the MAP28 segments that were recycled from this one.
You don't need to pick any key and can actually speedrun to the exit ignoring 95% or so of the map.

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