Wii Sports Tennis - CPU vs CPU Gameplay

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Wii Sports[a] is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The 1.0 (pre-release) version of the game was released in North America along with the Wii on November 19, 2006, and the 1.1 version was released in Japan, Australia, Europe, and North America over the following months. It was included as a pack-in game with the console in all territories except Japan, making it the first sports game included with the launch of a Nintendo system since Mario's Tennis for the Virtual Boy in 1995. The game is available on its own as part of the Nintendo Selects collection of games.

Wii Sports consists of five separate sports games—tennis, baseball, bowling, golf, and boxing—accessed from the main menu. The games use the motion sensor capabilities of the Wii Remote to control the player's dominant arm and/or the appropriate sports equipment it wields. Boxing utilizes both Wii Remote and Nunchuk gestures to control both of the player's arms. The player moves the remote in a similar manner to how the separate games are played in real life; for example, holding and swinging the Wii Remote like a golf club, baseball bat, tennis racket or bowling ball. Some aspects of the gameplay are computer controlled. In tennis, player movement is controlled by the game's AI, while the swinging of the racket is controlled by the player. Baseball consists of batting and pitching, with all of the fielding and baserunning handled by the computer. Due to their turn-based nature, golf and bowling support hotseat multiplayer and can be played with just one Wii Remote that can be shared among players

Katsuya Eguchi, who managed Software Development Group 2 at Nintendo Entertainment Analysis and Development, produced Wii Sports. With the Wii, Nintendo desired to reach people who had not played video games before. To do this they needed software that allowed both long time and first time players to interact together in a fun way.[16] Nintendo also wanted players to use the system daily and intended the game to be the console's flagship title to help accomplish this.[17] Wii Sports was designed as a simple introductory line meant to offer something for both gamers and non-gamers. Sports were chosen as the theme because of the widespread familiarity with them. Rather than feature professional athletes or have realistic graphics, the game was designed to be simple so that anyone could play. Gameplay like running towards a ball in tennis was excluded to maintain simplicity. At one point in development, Super Mario characters were used, but were removed from the game because of feedback from players who preferred Miis. The game supports a 16:9 widescreen ratio and progressive scan, runs at 60 frames per second, and makes use of the Wii Remote's accelerometer to interpret the player's motion. Motion-sensing actions, like pitching and hitting, were prioritized to make them as realistic as possible. Because Nintendo did not expect players to purchase the Wii solely to play Wii Sports, they bundled the game with the console; Nintendo believed players would be more likely to play Wii Sports through this distribution method. They also felt players that enjoyed the game would increase its popularity by word of mouth.

Initial release date: November 19, 2006

Composer: Kazumi Totaka

Genres: Sports video game, Simulation Game

Awards: British Academy Games Award for Multiplayer, MORE

Designers: Shigeru Miyamoto, Takayuki Shimamura, Yoshikazu Yamashita, Keizo Ohta

Developer: Nintendo

Mode: Multiplayer video game


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