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Check out this insightful breakdown for the CGI 3D Animated trailer for Raid: World War 2 video game by the talented team at Bläck!
Raid: World War 2 is an action packed game by Starbreeze and Lion Game Lion, evolving around four strong characters forced to work together behind enemy lines, raiding nazi strongholds and creating havoc.
When creating a cinematic trailer for the game, we went for an approach built on suspension rather than action. We were inspired by classic WW2 thrillers and wanted to build the story around the characters and the dynamics within their tight little group. In a story like this, the locations and settings are just as important as the characters. It was great fun to create them, researching neoclassical architecture, art deco design and adding all the details that helped set the stage for a classic suspense heist scene played out during a stormy night deep inside enemy territory.
Production Company : Bläck
Executive Producer: Jörgen Lilja
Director: Fredrik Löfberg
Script: Tid Cooney & Fredrik Löfberg
Art Directors: Gustaf Holmsten, Mikael Widegren
VFX Supervisors: Jonas Ekman, Christina Sidoti
Producers: Thomas Oger, Pontus Garmvild
Project coordinator: Fredrik Jureen
3D Environment Lead: Daniel Bystedt
3D Environments Modeling: Gustav Alexandersson, Sandra Isaksson, Jacob Moilanen
Character Lead: Jonas Skoog
Character Artists: Jesper Bardhamre, Sebastien Schoellhammer, Brett Sinclair, Linus Holm
Rigging: Peter Jemstedt, David Hall
FX: Max Öberg, Alfred Lindahl
Look Dev Artists: Johan Gabrielsson, Sean Kalamgi, Alexis Andersson, Joakim Eriksson
Lighting Lead: Hannes Drossel
Lighting: Erika Johansson, Mireille Underwood
Animation: Jonas Ekman, Christina Sidoti, Laura Trespoli, Jonathan Skifs, Pascal Le Guinio, Marko Marinkovic, Viktor Kostik, Andrew Hutchinson
Compositing Lead: Peter Blomstrand
Compositing: Calle Granström, Teo Mathlein, Denys Holovyanko, Hanna Myllyoja
Motion capture by Imagination Studios
Studio Manager: Anton Söderhäll
Motion Capture Supervisor: Samuel Tyskling
Motion Capture Lead Animator: Pascal Le Guinio
Motion Capture Lead: David Grice
Motion Capture Specialist: Nils Aulin
Motion Capture Specialist: Marko Marinkovic
Motion Capture Specialist: Sigtor Kildal
Software Developer: Jakob Alenius
Virtual Camera Operator: Andres Rignell
Performance by
Stirling: Peter Eggers
Rivet: Phillip Hughes
Wolfgang: Josh Lenn
Kurgan: Nicklas Hansson
Sound design by Redpipe
Sound Designer: Kim Creutzer
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