Release Date: April 15, 2003
X2: Wolverine's Revenge is a third-person action-adventure game developed by GenePool Software and published by Activision, based on Marvel Comics’ Wolverine. Despite tying to the X2: X-Men United film’s release, its original story by Larry Hama leans on comic lore. It launched on PlayStation 2, GameCube, Xbox, Windows, and Game Boy Advance, with each version tailored to its platform.
The game opens in 1968, with Logan escaping the Weapon X program after his adamantium bonding. In the present, Wolverine discovers the Shiva Virus, a time-bomb in his system, giving him 48 hours to find a cure. He revisits Weapon X, Department H, and other sites, fighting Sabretooth, Lady Deathstrike, Magneto, Wendigo, and Juggernaut, aided by Professor X, Beast, and Colossus.
Gameplay (All Platforms)
Gameplay mixes beat ‘em up combat, stealth, and puzzles across six acts in settings like bases, mines, and snowy cliffs. Wolverine’s claws deliver slashes, combos, and “Strike” finishers, while retracting them boosts slow health regeneration. Stealth kills use sense mode, highlighting scents, traps, or enemies, inspired by Metal Gear Solid. Feral rage mode amps damage temporarily. Players solve light puzzles, like finding keycards, and face tactical boss fights—e.g., luring Juggernaut to shock walls. Unlockables include costumes (Yellow/Blue, Patch) and comic covers.
PlayStation 2
The PS2 version runs at 480p, with detailed Wolverine models but repetitive environments. Controls feel clunky, especially for stealth, and no mid-level checkpoints frustrate. Frame rates dip in crowded fights. Sound excels, with Mark Hamill’s Wolverine and Patrick Stewart’s Professor X, backed by a techno-rock score. Combat is fluid but shallow, with AI easily exploited.
GameCube
GameCube matches PS2’s core gameplay but suffers frame rate drops more noticeably, dipping to 20fps in busy scenes. Visuals are slightly sharper due to the console’s output, though textures remain bland. Controls and stealth issues persist, but the smaller disc reduces load times slightly. Audio quality is identical, with clear voice acting.
Xbox
Xbox offers the smoothest experience, with fewer frame rate hiccups and crisper 480p visuals, leveraging the console’s power. Anti-aliasing reduces jagged edges compared to PS2. Gameplay is unchanged—same combat, stealth, and puzzles—but button response feels tighter. Custom soundtrack support adds replay value. Hamill and Stewart’s voices shine, though music loops annoy.
Windows
Developed by LTI Gray Matter, the PC port mirrors consoles but supports higher resolutions (up to 1024x768) and keyboard/mouse controls, improving precision. Stealth mechanics remain awkward, and AI bugs occasionally break encounters. Visuals vary by hardware—mid-2000s GPUs like GeForce 4 enhance effects, but bland level design persists. Audio matches consoles, though some PCs had sound mixing issues. Installation could be tricky, needing patches for XP compatibility.
Game Boy Advance
The GBA version, by Vicarious Visions, is a 2D side-scroller, not a port. Wolverine fights ninjas, guards, and bosses like Pyro or Sabretooth across Canada. Gameplay focuses on claw attacks, jumps, and health regeneration, with simple stealth. Pixel art captures Wolverine’s comic look, but small sprites limit detail. Sound is tinny, with basic MIDI tracks and no voice acting. It’s shorter, with less depth, but controls well for a handheld.
Strengths and Weaknesses
Strengths: comic-accurate story, stellar voice cast, and varied stealth-combat blend. Weaknesses: no checkpoints, clunky controls, repetitive fights, and spotty stealth AI across all versions. GBA stands out for tight 2D gameplay but lacks console depth. Difficulty spikes, especially in boss fights, frustrate.
Reception and Sales
Reviews were mixed—Metacritic scores ranged from 55/100 (PC) to 72/100 (GBA). PS2 and Xbox hit 58/100, GameCube 62/100. Critics praised the plot and voices but criticized polish, stealth, and difficulty. Maxim gave it 8/10 for comic fidelity; Entertainment Weekly’s C- called it sluggish. Sales neared 500,000 units across platforms, per industry estimates, with PS2 leading due to market share, boosted by the X2 film but not a blockbuster.
Информация по комментариям в разработке