WarioWare D.I.Y. - Showcase #17

Описание к видео WarioWare D.I.Y. - Showcase #17

This Showcase has no real theme, instead having a variety of contributors. Obviously, some people have sent more than others, but there are six people's microgames here.

1. "Way Home" from Erik - The background looks like soemthing from Schmidt. Looking at the other output, I highly doubt it was entirely original. As for the game itself, the jumps are overly floaty, making it difficult to time the jumps.

2. "If It Jumps" from Erik - While it's very simple if you can do it right, if you make a mistake, you pretty much lose. Considering it's 4 seconds long, that's okay, but it is still unusually unforgiving.

3. "Recycle Claw" from Upgrade - This is otherwise very nice, but glass is recyclable too, isn't it? Shouldn't the receptacle accept the broken goblet? On the other hand, polystyrene (the styrofoam cup) is harder and more costly to recycle than glass. It is still recyclable though, so that's fine.

4. "Vector Keep" from Erik - The sword is very easy to mistake for a part of the landscape, and it's unnecessarily long. I'd like this a LOT more if it was one room shorter. You shouldn't barely make it playing as rapidly as you can.

5. "Trap-O-Matic" from Upgrade - I remember there being a microgame like this in Smooth Moves. This one works exactly the way it should.

6. "Star Rush" from Mankalor - This game gives plenty of time for the roulette to spin through and let you memorize the sequence and for winning animation to play out, but the winning conditions seem out of place: It seems to be shortly after Wario touches the Star, rather than when he touches it or he KOs the Mario Bros.

7. "Portal" from Mankalor - This one took me by far the longest time to figure out. Even now, I don't really know what I did here. This is the only time I managed to clear the game, and I'd say the biggest fault is that it's not obvious what you're supposed to click on.

8. "Ninji Dance" from N-Mario (Theme Software) - Somehow, I missed this Theme Software. As usual, it's easy to tell what to do and you're given a bit of room for error, crucial for this type of game.

9. "Create/Beat!" from Erik - Because of the suspiciously wildly varying art styles, I have to wonder if some of these games were appropriated from other people. I don't mind someone taking parts from others, but I will not stand for plagiarism.

10. "Raceday" from Jay - This game is a bit misleading. I thought you were supposed to bet on the winner, but you just watch them run and pick who's ahead. Simple enough.

11. "Game Playa" from Erik - Game...Beach? In any case, clicking on the wrong direction will make you lose. You're barely given enough time to finish as it is (please make this a Long microgame), but that's not the biggest fault: Sometimes, walls completely surround your character, making the game unwinnable to my knowledge.

12. "Pole Racers" from Mankalor - If you simply pay attention to the button and igore everything else onscreen, you'll win. No problem.

13. "BulletHeaven" from Erik - There is not enough time before you're destroyed to react properly. It is fine when played again and again, but it doesn't work in the mixer.

14. "X's and O's" from Upgrade - Why does this look so very familiar? (UPDATE: I've been informed that this is one of the purposely unfinished microgames where all you have to do is fill in Wario. Please don't send these to me. I want to see originality and creativity.)

15. "NEXTEP" from Erik - This looks a lot like one of the Ninsoft Store games. it is unusually lenient for a game from Erik, which leads me to believe it might not be entirely original either.

16. "How Many" from jprogram - This is a pseudo-sequel to a game earlier asking you to identify the number of different sounds. This one plays the same sound multiple times. It is much easier and fairer, as any musician will tell you: You have to train your ear to distinguish the number of different sounds playing at once and thus the first game requires a skill not everyone might have.

17. "Sumo Punch" from Upgrade - Where's the punching? (Is this an experimental microgame? It seems really simple.)

18. "A.I. Sensei" from Erik - This is the first microgame I've ever needed to use a piece of paper, but I realized it's very simple: Click on OBJ2, then OBJ1. You will win every time. Any other order will auto-lose as you can't turn them back off for some reason.

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