How I Implemented Runtime Mesh Combination in my Minigolf Microgame | Unity Tutorial

Описание к видео How I Implemented Runtime Mesh Combination in my Minigolf Microgame | Unity Tutorial

In this video you'll learn how to perform Mesh Combination at Runtime in Unity! You'll see how I implemented it specifically in my free and open source minigolf microgame and learn the process for you to implement it in your own game!
Combining meshes has a load of benefits! From improved performance to reduced "ghost collisions", you'll learn the highlights and how to apply them to your own game!

👨‍💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/minigolf

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📚 Resources:
⚫ Play the full game on Itch: https://llamacademy.itch.io/minigolf
⚫ CombineInstance documentation: https://docs.unity3d.com/ScriptRefere...
⚫ How to Avoid Ghost Collisions:    • How to Avoid Ghost Collisions | Unity...  
⚫ How the Level Spawner Works:    • 1 Scene INFINITE Levels by Spawning L...  
⚫ Unity Mesh Simplifier (AWESOME, FREE tool!): https://github.com/Whinarn/UnityMeshS...
⚫ Dawid's Mesh Combiner (foundation for this one!): https://github.com/dawid-t/Mesh-Combiner
⚫ Using Unity Mesh Simplifier / AutoLOD:    • Free Automatic LOD Generation for 3D ...  

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Chapters:
00:00 Topic Introduction
00:54 Algorithm Overview
03:55 Demo & Performance Benefit Review
05:25 Entry Point into Combination - CombineAndSimplifyChildren.cs
06:35 Mesh Combination with the CombineInstance - MeshCombiner.cs
13:55 Remove Duplicate Vertices with UnityMeshSimplifier - CombineAndSimplifyChildren.cs
14:55 Final Demo, Support LlamAcademy

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