Animation in 3DS Max 2020 (english) - Episode 8 - Particle Systems 2

Описание к видео Animation in 3DS Max 2020 (english) - Episode 8 - Particle Systems 2

In the second episode about particle systems we use the "position object" to create particles on an object and create custom shape particles with the "shape instance" operator. For using it with the Arnold Renderer there is a special "Arnold Shape" operator.
With the help of the "lock on emitter" function we can create particles on the surface of an object and use "spawn collision" to create multiole offspring on collision with any object (UDeflector).
The script "pfSpliner" creates a spline for the path of every particle.

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