Max level Melee Amara build:
~Brawl tree, full spec: Find Your Center, obviously, Samsara, Jab Cross, Helping Hands, Arms Deal for launchers and grenade buffs, Blitz, Health, etc
~Mystical Assault: 1 point on each Rush skill, full spec on reload skills, 1 last point on Laid Bare
~Fist of the Elements: Full spec on Infusion and Tempest, Illuminated Fist, of course
For Mobbing:
~Deep Dive Face Puncher: anointed with "Killing an enemy grants 5% weapon damage and reload for 25 seconds, this stacks"... not sure if it's useful, can't really tell if it's working outside of a reload buff, but I do tend to one-shot enemies or get them close enough to proc Blitz
~Potent Quickie x2 launcher,: purple rarity, enhanced damage, splash, accuracy, and rocket speed. It is level 53 but still haven"t found a suitable replacement.
~Level 28 Brawler Ward shield: 300% melee damage (also buffs the Face Puncher, as it codes to Melee damage * gun base damage) when shield breaks, also regens health over time
~Cryo Mirv Hex grenade: Cryo buffs melee 300%, which again, includes Face Puncher, Homing
~Long Range Knife Drain: 75% of melee damage returned as health, turns Face Puncher into a Moxxi weapon on steroids
~Rope a Dope Solitary Breaker: Passive damage reduction up to 29% depending on how close the enemy is, +5 grenade capacity, +24% magazine size, points on Find your Center and Jab Cross
For Bossing:
~Swap in Redundant Face Puncher (and maybe add a second to minimize reload time)
~Swap in White Elephant relic: 30% chance for melee attack to proc a sticky bomb, EXCEPT EACH OF THE 14 PELLETS COUNTS AS A MELEE ATTACK. That is a lot of bombs, and factor in 5/5 Arms deal, that's a lot of damage.
~Swap in purple rarity basic transfusion grenades since we are not using Life Steal relic
Thanks for watching.
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