SM64 - Behind Camera Anywhere (HOLP Preservation Method)

Описание к видео SM64 - Behind Camera Anywhere (HOLP Preservation Method)

Also known as Behind the Scenes (BTS). It's worth noting that this doesn't replace PBH, since it can't be used in all the ways PBH can. It has its own set of characteristic limitations.


Back in 2016, pannenkoek2012 made a video exploring multiple new methods to preserve the HOLP, including the very useful Pause Buffered Hitstun method:    • HOLP Preservation using Invisible Clo...  

PBH is quite versatile, but it usually comes with a very tight timing limitation and requires a suitable damage source. But that video also offered another potential method: if Mario gets sufficiently far behind the camera, the HOLP will stop updating. Pannen was unable to get this to work at the time, but it turns out that it is in fact possible.

Simply put, when Mario is close to the camera and at roughly the same height, he can sometimes end up behind the camera when he's facing roughly towards it. The camera wants to look where Mario is looking, and depending on where the two are relative to both each other and the course, the angles that Mario can face and remain unrendered will change. Unfortunately, not all positions relative to the camera can work for this, which means this isn't always going to allow Mario to remotely throw objects at any desired angle. Still, this new technique is likely to be quite powerful.

Unfortunately, this has probably trivialized some of my plans for further TTC improvements, obsoleting a REALLY cool strategy I was super excited to see in the final result. It should still be pretty wild, but it might not be as absolutely bonkers as I was hoping it would be :/

Oh, and please excuse my LOTAD TTC climbing, I was lazy.

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