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Скачать или смотреть The Game Dev Language No One Teaches You - Game Dev Jargon

  • Harvey Newman
  • 2025-09-05
  • 22714
The Game Dev Language No One Teaches You - Game Dev Jargon
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Описание к видео The Game Dev Language No One Teaches You - Game Dev Jargon

Check out my latest course:
👉 https://learn.harveynewman.com/crafti...

We throw around a lot of weird terms in game development: vertical slice, 3Cs, dirty build, LODs… And if you’re not working inside a studio, most of it probably sounds like gibberish. But trust me — each one of these has a very real (and very important) meaning when building games, especially in AAA development.

In this video, I’m breaking down some of the most common — and most confusing — terms that we use every day in game dev. Whether you’re trying to break into the industry, work with a dev team, or just want to better understand how your favourite games are made, this guide is for you.

Covered in this video:
• What a Vertical Slice actually is (and why we throw it away)
• Why Blockouts come before beauty
• The 3Cs and why they’re the foundation of good gameplay
• Gold Master, Certification, TCRs, and the stress behind submitting a game
• What LOD really means and how it affects your game performance
• The difference between Root Motion and In-Place animation
• What a Dirty Build is and why we need them
• Strike Teams and how they solve big development problems fast
• Pre-production vs Production vs Post-production

New Course Just Dropped – Showreels That Studios Love
If you’re putting a showreel together and want to know exactly what studios are looking for — based on my 20+ years of reviewing reels and hiring for AAA games — check out my latest course:
👉 https://learn.harveynewman.com/crafti...

I go deep into:
• What makes a reel stand out
• Common mistakes to avoid
• What actually happens when studios review reels
• And much more…

⸻

⏱️ Timestamps
00:00 Intro
01:17 What’s a Vertical Slice?
02:25 What’s a Blockout or Whitebox?
03:39 Pre-production, Production & Post
05:02 What Does “Gold Master” Mean?
06:42 What Are TCRs (Certification)?
08:42 What Are LODs (Level of Detail)?
10:07 Root Motion vs In-Place
11:49 What’s a Dirty Build?
12:26 The 3Cs (Character, Camera, Controls)
13:37 What’s a Strike Team?
14:55 Final Thoughts & Next Steps

⸻

🎓 Learn with Me
Courses, Coaching & Workshops ➡️ https://learn.harveynewman.com/
Weekly Newsletter ➡️ https://harveynew.substack.com/

⸻

🌍 Connect with Me
Twitter:   / rveenewman  
Instagram:   / rveenewman  
TikTok:   / harvey_newman  
Discord:   / discord  
Patreon (support the channel):   / harveynewman  

⸻

🛠️ Business Inquiries
For sponsorships, reviews, or collaborations: [email protected]

⸻

🎧 Music
All music by Illect: https://illect.bandcamp.com

⸻

📸 My Gear Setup
Camera: https://www.amazon.co.uk/dp/B08J2FYYY...
Microphone: https://www.amazon.co.uk/dp/B09DHXL8L...
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#jargon #GameDevelopment #GameDev #Animation #GameDesign #VerticalSlice #AAAdev #ShowreelTips #GameIndustry #3Cs #TCRs #StrikeTeam #DirtyBuild #GameDevJargon #Rekindled

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