"Designing Games for real-world impact means showing the players the truth so that they can gain a new perspective on the world..."
Jason Vandenberghe is a designer, technologist, writer, speaker, and director. He has been making AAA action/adventure games for going on thirteen years now.
Jason has carved a career out of bringing excellence to challenging projects. He cut his teeth at Electronic Arts, spending six years making James Bond games: Agent Under Fire, Nightfire, Everything or Nothing (his first lead design role) and (briefly) From Russia With Love. For him, EA was a grand education in the best and worst of large-scale game production & development practices, and further projects like The Godfather and Lord of the Rings: The Third Age were proving grounds for testing these ideas under pressure.
Taking a chance to move to Activision in 2004, Jason then applied this experience to a wide scope of projects: X-Men: The Movie Game, the Call of Duty franchise, the Guitar Hero franchise, Spider-Man... At Activision, he confirmed to his own satisfaction that many of the difficulties experienced by large dev teams making AAA games are the same world-wide, and he began to develop a style and series of methods to resolve these common challenges.
In 2008, he was offered an opportunity he couldn't refuse: to make 1st-person sword & gun play fun at Ubisoft Paris.
Games Credited
Far Cry 3 (2012), Ubisoft Entertainment SA
Tom Clancy's Ghost Recon: Future Soldier (2012), Ubisoft, Inc.
ZombiU (2012), Ubisoft, Inc.
Prince of Persia Classic (2011), Ubisoft Entertainment SA
Rayman Origins (2011), Ubisoft Entertainment SA
Red Steel 2 (2010), Ubisoft, Inc.
Enemy Territory: Quake Wars (2008), Activision Deutschland GmbH
X-Men: The Official Game (2006), Activision Publishing, Inc.
007: Everything or Nothing (2004), Electronic Arts, Inc.
The Lord of the Rings: The Third Age (2004), Electronic Arts Ltd.
007: Everything or Nothing (2003), Electronic Arts, Inc.
The X-Files Game (1998), Fox Interactive, Inc.
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