How to finish your first ancient rift and start farming rifts in Everspace 2

Описание к видео How to finish your first ancient rift and start farming rifts in Everspace 2

Everspace 2 is a fast-paced single-player spaceship shooter game with deep exploration, tons of loot and classic RPG elements.
It has a thoughtful sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.

Finally, after more than two years in Early Access we can play released version 1.0!

Changes include the conclusion to the main storyline as well as a new star system, lots of new ship customization options, achievements, and much much more.
Here's the massive list of changes:

Features

Added new main missions (completing the storyline)
Added new star system: Khione
Added new ship customization options (ship modules, engine trails, window tint)
Added level 30 perks
Added achievements
Added codex
Added markers that can be placed in locations to tag points of interest
Added Tier-IV player ships
Added backer rewards: Legendary items
Added backer rewards: Stranded Pilots
Added backer rewards: Special backer-compiled ships with unique names are now occasionally offered at ship dealers
Added backer rewards: NPC names chosen by backers (used in "Hitman" jobs)
Added new enemy type: Outlaw Teleport Drone
Replaced all remaining Text-To-Speech audio with proper English voice recordings
Added German voice recordings
Added Color Vision Deficiency modes
Made keybinding screen navigable with controllers and updated look
Added a few more stats to the data/player stats screen
Added option to configure auto-aim strength for mouse+keyboard (previously only available for gamepad/joystick)
Added better commodity availability, new price ranges, stack sizes, and price information for improved trading opportunities
Added a feature to acquire jobs occasionally on the map
Re-enabled collisions and atmospheric drag in supralight
"Nightmare" difficulty is now unlocked after having completed the storyline
Added force feedback effects (vibration) for controllers
Manual save games can now receive a custom name
Added loot drop at the end of a faction battle event
Added more situational dialogues
Added more variations to NPC pilots' background chatter
UI: Added animations and transitions to ingame, main, and pause menu
UI: Added difficulty selection menu when starting a new game
UI: Added savegame info widget to load and save screen
UI: Added gamepad controls scheme selection when starting a new game with gamepad
UI: Added new screenshots gallery for every "The Story So Far" plot point entry
UI: Added start screen before the main menu
UI: Added team credits to the main menu
UI: Added "Mark all as read" feature to data tab and codex subcategories
UI: Added "Mark all as seen" feature to crafting tab affecting crafting resources and blueprints
UI: Added gamepad controls overview action to pause menu when opened with gamepad

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