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Скачать или смотреть Mystical Power Plant - Ura Lunatic - Perfect (NMNBFS) - ReimuB

  • Permafrost Wolf
  • 2019-03-02
  • 1055
Mystical Power Plant - Ura Lunatic - Perfect (NMNBFS) - ReimuB
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Описание к видео Mystical Power Plant - Ura Lunatic - Perfect (NMNBFS) - ReimuB

The hidden dark side of Mystical Power Plant's main scenario. It's... weird.

Pre-midboss stage sections are entirely unchanged except for the addition of revenge bullets, and post-midboss stage sections are 100% routable, so you shouldn't ever die to them if you know what you're doing.

Midbosses and bosses have their fights replaced with one card (except Mitama, who has two). However, the difficulty of said cards are all over the place, to say the least. (This also makes an Ura run significantly shorter than an Omote run.)

There's nothing too much to say about this run, so I'll leave my comments about it below instead of in the comments:
Kusuko's spell is routable. I'm pretty sure it's static and the only thing that differs between attempts is the boss's position.
You can aggressively shotgun the stage 2 midboss spell to end it before the actual attack starts.
Momo's spell is complete, utter garbage. There's a safespot in the exact center of the screen... most of the time, but there's nothing stopping arrowheads or lasers from passing through said spot occasionally. It's practically impossible to dodge anything outside the center of the screen, so you're just left praying that this safespot lasts for the entirety of the spell (which only happens less than 20% of the time).
The laserwheels at the end of stage 3 can be destroyed if you shoot their centers and have very low health, but they're invulnerable until the bottom of the wheel leaves the screen. Make destroying them a priority especially when the washing machine fairies show up.
Also, the laserwheels aren't very good at avoiding you. Fully extended lasers will slam you side-on instead of cancelling and spawning arrowheads.
Saraka's spell is trivial. The caprate says it all. (I've no idea how her health regen works, though. ReimuA seems to kill it much faster for some reason.)
I'd suggest pacifying the first half of stage 4 and 6, as well as most of the initial bit of stage 5 to avoid revenge bullets from clogging up the screen.
Killing the stage 4 midboss too quickly will result in three books spawning simultaneously blanketing the screen in pellets. You don't want to deal with this. (This apparently also happens on Omote, but you'd probably have to bombskip the midboss.)
Be wary of the three remaining spirits that don't despawn when Tenmu's dialogue pops up. One of them will exit through the bottom middle of the screen, so don't go there.
Stage 6 yinyangs are even more garbage than before and the revenge bullets make the Omote strategy of backing down while clearing out a path significantly less practical, so I just hang around the bottom without shooting and pray for a safe passage through. (Even then, my success rate on this segment is higher than my capture rate on Momo's survival, so...)
Infinite Light Reversal's first phase is static, and if you aggressively shotgun you can kill it before the second phase happens.

Also, I modified the healthbars so they were actually readable.

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