PC VR ACC | Endurance Race | LFM 24H Bathurst | TS Racing Team #48 | Part 1 | Nicht deutch o_o

Описание к видео PC VR ACC | Endurance Race | LFM 24H Bathurst | TS Racing Team #48 | Part 1 | Nicht deutch o_o

🖖🤓 › Part 2: https://youtube.com/live/8bAWmdAa-Zw 】【 Part 3: https://youtube.com/live/pG_nfwkjkGw 】【 Check out the description for hardware specs, settings, playlists, support/affiliate links & credits to the artists I listen to! 】【 🫣 / Not subbed yet? Pls, do! I'm close to the watch time needed to receive pennies from YT, but need 500 to smash. :S 】【 👊🏻 / Thanks for the subs, views, chats & kindness! 】【 🍔 / https://buymeacoffee.com/kslen 】【   / discord  

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Buy Me A Coffee ][ https://buymeacoffee.com/kslen
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🖥 Riptide PG X570S, 5800X3D, 2x16GB 3200MHz & Red Devil 6900XT 16GB
🕹️ Simagic Alpha Ultimate, GT Neo, P2000-200R, P1Q, HB5 & Thrustmaster TH8S
🪑 TrakRacer T160S & Sparco Sprint (Warning! The Sprint SUCKS. Get one with proper padding and lumbar support.)
🤿 HP Reverb G2 Revision 2 (VR Headset)

🪢 AC, ACC & Dirt 2.0 VR API Chain
╰➤ OpenComposite: https://gitlab.com/znixian/OpenOVR (Skipping SteamVR)
╰➤ OpenXR Toolkit: https://mbucchia.github.io/OpenXR-Too...
╰➤ Upscaling with FSR @ ~47-66% & 40-45% Sharpness depending on event type, grid size and track
╰➤ Windows Mixed Reality

⚙️ ACC Game Settings
Fullscreen Enabled, V-Sync Disabled & HLOD Disabled
Framerate Capped @ Displays Refresh Rate (Hz) + 2
No FSR/DLSS upscaling when done via OpenXR Toolkit
Everything set to lowest values with the following exceptions
High: View Distance, Textures & Foiliage LOD
Medium: Antialiasing Quality (KTAA)
Render Scale, LOD Quality & VR Pixel Density @ 100%
Image Sharpening @ 300%
Virtual to Real Scale @ 90%
(I'll make a share for my config files at some point, promise..)

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