Fighting Game Jargon | Definitions + Examples | Video Essay

Описание к видео Fighting Game Jargon | Definitions + Examples | Video Essay

A breakdown of the most common terms heard in the FGC. If there's any I missed, let me know and I'll update the script!
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TIMESTAMPS:
Start: 0:00
Notation: 2:36
Abbreviated Notation: 3:07
Numpad Notation: 4:27
Button Notation: 5:27
Fireball: 6:34
Reversal: 6:51
DP: 7:09
Flash Kick: 7:39
Motion Input: 8:19
Charge Input: 8:28
Rekka: 8:44
Divekick: 9:28
Install: 9:43
Super: 9:56
Whiff Punish: 10:18
Sweep: 10:23
Frame Data: 10:34
Reverse Beat: 11:22
Unblockable: 11:27
Command Grab: 11:34
Command Normal: 11:43
Command Dash: 11:56
Parry: 12:07
Okizeme: 12:27
Reset: 13:04
Abare: 13:10
Stun: 13:28
Dizzy: 13:43
Salt: 13:55
Touch of Death: 14:02
Counterhit: 14:30
Combo: 14:40
Hit Confirm: 14:48
Link: 15:03
Gatling: 15:11
Tiger Knee: 15:24
IAD: 16:03
Option Select: 16:22
Fuzzy: 16:55
Vortex: 17:18
Negative Edge: 17:27
Tech: 17:45
Chicken Blocking: 18:11
Cross-up: 18:26
Cross-under: 18:40
Anchor: 18:48
Support: 19:08
Hyper Armor: 19:29
Infinite: 19:40
Autocorrect: 19:47

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