Mitsunari's anime route.
Mitsunari is wondering why Hideyoshi gave the order to not pursue Ieyasu after his betrayal, unable to understand what was wrong with seeking vengeance. Yoshitsugu interrupts saying that Sakon has gone missing, and Mitsunari concludes he must have gone to attack despite the orders to not. He rushes after him, leaving Yoshitsugu behind.
He happens upon Matabei Goto, who says that Sakon was seen meeting up with Katsuie, one of the Oda's men, implying that he's defected to the Oda. Mitsunari can't believe and determines to track down Sakon himself to confirm if he betrayed like Ieyasu. He ends up making his way to Oshu, encountering Masamune. Meanwhile, Matabei mutters about how he's going to kill both Mitsunari and Masamune at the same time as they're distracted with the other. Not sure why he even wants to, but, whatever.
Masamune says that he saw the "gambler" (Sakon) met with Katsuie and then head off somewhere, but Mitsunari isn't convinced and pursues him. When Kojuro confronts him, he mentions how Mitsunari and Masamune have fought twice, first he beat Masamune, then he lost to him at some point later. When he meets Masamune, Masamune says that he can tell he cares about his allies more than vengeance or even loyalty. Mitsunari denies it at first, but Masamune says he can't be fooled. Matabei jumps in to attack, turning it into a 3-way fight that leads into the anime cutscene at the end.
In the cutscene, Masamune and Mitsunari are fighting until Matabei comes in and tries to attack them both, but is immediately taken out by the two of them working together. Once he's dealt with, Mitsunari says he has no more interest in Masamune and is going to bring back Sakon. Masamune says he should go check on Katsuie too. The scene ends with Masamune saying they've had one loss, one win, and now one tie.
As for finding Sakon and Katsuie...yeah, that doesn't happen. It's over. Some of these stories really just feel like they were cut off, you know?
Mitsunari's moveset is mostly just an upgrade from SB3, like how Masamune is, where he can now do most of his moves mid-air in addition to having new attacks. Still very fun to play. My only grip is that his Hold Square just does a stronger version of the last hit of his S-string, but doesn't have the "sheathe sword to deal an extra hit" effect, so I often try to let the sheathing animation finish just to have nothing happen. That said, it can be changed into a warp if you hold down Square after the attack so I suppose that's why. Still, it feels a bit awkward for me to input. His R1+Square is a long range attack, basically his version of Vergil's Judgment Cut. It's a bit hard to aim at first and using it up close will have you just whiff, so I don't use it all that much.
Mitsunari, if we compare him to Masamune as a base line, is generally faster but less destructive. His speed comes at the cost of his overall stats being lower, his defense in particular can be an issue on harder difficulties. He can chain most of his attacks into a dash, where he auto-teleports to the enemy, allowing him to continue his combos pretty much infinitely. It's very satisfying, but requires somewhat more skill than playing someone like Masamune. His 2nd R2 is a grab move that most enemies can get hit by, where he puts an enemy to the ground and slices their neck. If the enemy dies from this attack, he'll also kick their body. It has a lot of damage and is very spammable if an enemy is giving you trouble. Doesn't work on everything, like you can't do it to Tadakatsu or anything non-humanoid.
Also, for a character that moves fast like Mitsunari, I tend to accidentally switch R2s while blocking when I really just want to use the R2 itself as soon as I finish the guard. You can change inputs to where you switch R2s with the D-pad instead, so that's a way around it, but it also disables the R1+R2 switch so it felt awkward. I just stuck to the R1+R2 method, despite the occasional hiccup with inputs.
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