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Скачать или смотреть Mastering the Factory Pattern: How to Use a Factory Generated Object in C#

  • vlogize
  • 2025-03-29
  • 0
Mastering the Factory Pattern: How to Use a Factory Generated Object in C#
How do I use a factory generated object?c#.netfactoryfactory pattern
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Описание к видео Mastering the Factory Pattern: How to Use a Factory Generated Object in C#

Discover how to effectively utilize a factory generated object in C- with our comprehensive guide. Learn about the Factory Pattern and how to access properties for effective calculations.
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This video is based on the question https://stackoverflow.com/q/71008610/ asked by the user 'Fisherman1337' ( https://stackoverflow.com/u/17947228/ ) and on the answer https://stackoverflow.com/a/71008657/ provided by the user 'Crowcoder' ( https://stackoverflow.com/u/276469/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Mastering the Factory Pattern: How to Use a Factory Generated Object in C-

The factory pattern is a powerful design pattern in software development, especially when working with object-oriented languages like C-. It provides a way to create objects without specifying the exact class of the object that will be created. If you're a student diving into these concepts, understanding how to use factory-generated objects can be incredibly beneficial.

In this post, we’ll tackle a common question posed by students learning C-: How do I use a factory-generated object? We’ll break down the process step by step, using a practical example involving a Commander class.

Understanding the Scenario

Consider you have a CommanderFactory that creates a Commander object. In our example, you've generated a Commander instance with two values, val1 and val2. The challenge arises when you want to perform calculations with these values, such as addition.

The Initial Code

Here’s a simplified version of the code you're working with:

[[See Video to Reveal this Text or Code Snippet]]

The Question

Now the question is: How can you access the properties of the Commander instance within the Calculator class to perform calculations?

Solution: Accessing Properties of a Factory Generated Object

The key to solving this problem lies in understanding how to access object properties in C-.

Step-by-Step Breakdown

Creating a Commander Object:

Use the CommanderFactory to create a new instance of a Commander with your desired values.

[[See Video to Reveal this Text or Code Snippet]]

Accessing Properties:

When you want to access properties of a class within another class, you have to pass the object as a parameter. In our case, you need to pass the Commander instance to the Add method of the Calculator class.

[[See Video to Reveal this Text or Code Snippet]]

Performing the Calculation:

Inside the Add method, you can access val1 and val2 using the commander instance that is passed. Here’s how you do it:

[[See Video to Reveal this Text or Code Snippet]]

Example of Usage

Putting it all together, here’s how you can utilize your factory-generated object to perform calculations:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

Understanding how to effectively use factory-generated objects is an essential skill in C-. The factory pattern allows you to encapsulate the creation logic, while still providing easy access to your object properties for calculations and other manipulations. By following this structured approach, you can easily create and work with objects like Commander, performing whichever calculations you need with them.

Embrace the factory pattern, and soon it will become second nature in your software development journey!

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