How Jumps Work – Kinematic Character Controller in Unity

Описание к видео How Jumps Work – Kinematic Character Controller in Unity

Controlling player jumps from and sticking to the ground
Try out the demo at https://nickmaltbie.com/OpenKCC
GitHub project at https://github.com/nicholas-maltbie

Open-Source Kinematic Character Controller Series Playlist -    • Open-Source Kinematic Character Contr...  

Project documentation - https://nickmaltbie.com/OpenKCC/docs

How a player jumps in a virtual environment is a more complex topic than I initially expected, and it has been a constant point of change and improvement in the OpenKCC Project throughout its development. I was even able to find and fix a few bugs in the character jump mechanics while making this video.

This project is fully open source and there is a simplified version of the Kinematic Character controller in the project called SimplifiedKCCWithJump.cs stored here https://github.com/nicholas-maltbie/O...

Chapters:
Intro 0:00
Character Controllers 0:22
What is a Jump 1:03
Types of Jumps 1:37
When can the Player Jump? 2:26
Sliding Down Slopes 3:12
Jumping Direction 3:56
Quality of Life Additions 4:44
Snapping Player Down 5:11
Future Additions 5:46
Code Example 6:03
Outro 6:36

Games in the order they first appear in the video:
* Super Mario Odyssey
* Pokémon: Brilliant Diamond
* Zelda: Breath of the Wild
* Celeste
* Overwatch
* Human: Fall Flat
* Besiege
* Minecraft
* Super Smash Bros. Ultimate
* Fall Guys: Ultimate Knockout

#gamedev #madewithunity #gamedesign

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