Do’s and Don’ts: Eye Tracking for VR (UX) - XR Pro Lecture 1

Описание к видео Do’s and Don’ts: Eye Tracking for VR (UX) - XR Pro Lecture 1

🥽The XR Pro Series Lecture begins with Tobii's Sr. Director of Software, Johan Bouvin, and Starcade Arcade's Founder, Alexander Clark. In this session, our speakers dive into the ingenuity of eye-tracking, its usage in next-gen XR apps, and how it creates a more vivid and deeper social presence.

We are joined by XR experts Dilmer Valecillos, Jasmin L. Walter, and Tilman Geishauser in a fireside roundtable where they share valuable insight on the best application of eye-tracking in various contexts. 👀

💡 Key Takeaways:
►Practical tips on challenging interaction design topics
►Concrete checklist of do’s and don’ts when it comes to using eye tracking in interactive experiences
►Understanding the values eye tracking brings for better graphics, better experiences, and actionable insights
►Diverse possibilities for innovative interactions
►Eye-tracking in the accessibility space
►Real-world account of using eye tracking in a deployed game


📣 Speakers:
Johan Bouvin, Tobii's Sr. Director of Software
Alexander Clark, Founder of Starcade Arcade
Tilman Geishauser, Senior Product Manager at SOMAREALITY
Dilmer Valecillos, Learn XR Founder & Head Of R&D at FS Studio
Jasmin L. Walter, XR Expert


👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps.
www.xrbootcamp.com

👋Join the XR Creators Discord   / discord  
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !

⌚ Timestamps
0:00 XR Bootcamp Introduction
8:23 Do’s and Don’ts: Eye Tracking for VR (UX)
40:40 Panelist Fireside Chat and Q&A

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