LOGIC PRO X - Sculpture Modulation Part 2

Описание к видео LOGIC PRO X - Sculpture Modulation Part 2

This week, I'm returning to Sculpture to shed a little more light on its extensive Modulation options.
In Part 1, I looked at all of the options in the bottom left-hand corner of Sculpture's interface, showing you how to work with its LFOs, Jitter Options, Velocity routings and plenty more besides. This time around, I'm shining a light on the Morph Square, which allows you to create evolving, moving sounds via a series of break-point envelopes.
You can assign parameters to each corner of the Morph Square before recording those movements, to make the sonic evolution of your sound happen each time you trigger a note. Whether you want to create evocative, other-worldly pads or even tempo-locked, rhythmical sounds, the potential power for new sonic experiments here is huge.

00:00 Intro
00:24 What is Sculpture? Part 1 recap
01:25 Introducing the Morph Square
03:33 Potential Morph parameters
04:48 Road-testing Morph movements
05:47 Creating Morph envelope
07:45 Understanding Sustain and breakpoints
09:08 Milliseconds or Quantize?
10:24 Moving breakpoints
11:37 Summary

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