Street Fighter 6 - Jamie Combo Guide

Описание к видео Street Fighter 6 - Jamie Combo Guide

This video is a resource to describe all the options Jamie has to start, extend and finish combos. There are many different ways to start any combo, depending on the situation you may find yourself in. By keeping it simple and learning the basic tools of the game first, like counter hits and punishes, then you can have combos ready to go as you continue to learn.

UPDATE: I didn't really talk about ending combo with Super Moves.
* Level 1 is not very good usage of meter for the most part, but it's acceptable.
* Level 2 is an install, where Jamie gets 4 Drink Levels immediately. This can be done in combos and allows you to link combo segments or attacks. It would also enable the maximum damage combo enders.
*Level 3 was covered in combo extenders, as you do get more combo after it. The Critical Art version does not enable further combo and does the full amount of damage. This is still very good for ending long, maximum damage combos.

Notes and details: https://docs.google.com/document/d/1w...

Cheat Sheet: https://docs.google.com/spreadsheets/...
Combo Basics video:    • Street Fighter 6 - Combo Building Guide  

Street Fighter 6 playlist:    • Street Fighter 6  


(0:00) Introduction
(0:39) Combo Starters
(1:11) Normal links
(9:36) Counter hit
(14:14) Punish Counter
(20:57) Drive Rush
(24:07) Combo extenders
(27:44) Special move extensions
(37:16) Combo finishers

#SF6 #Jamie #combos

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