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Скачать или смотреть Sanctuary / Safety in the Sanctuary - The Legend of Zelda: A Link to the Past

  • Visualizer Music Tracks
  • 2025-10-24
  • 742
Sanctuary / Safety in the Sanctuary - The Legend of Zelda: A Link to the Past
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Описание к видео Sanctuary / Safety in the Sanctuary - The Legend of Zelda: A Link to the Past

Full Music analysis for the Sanctuary theme in The Legend of Zelda: A Link to the Past ost in comments. Best Nintendo music. Written by Koji Kondo for the Super Nintendo. Video game music theory and piano deconstruction.

Just like Saria's Song had its older Lost Woods counterpart, A Link to the Past also had its own original church with its own short and almost forgotten cue that is only revived for the direct sequels right on this so called downfall timeline. And just like Lost Woods is a memorable track that you probably never hear again after clearing the site this one is only meant to be heard on very specific occasions, with little incentive for the player to come here.

The counterpart to the Temple of Time, back when the series had even stronger ties to classic medieval European traits such as Christianity being the major religion of the land (even though the design of the Temple of Time is way more Roman Catholic than this humble chapel meant to be also a decoy and a secret passage for royalty to escape). At least this one has seats, true stained glass a priest present, who by the way was changed for the English localization to just a loyal wise man alongside the church being named now just as a sanctuary. At least our boy Link still does the sign of the cross when praying with the Book of Mudora at the altar when this theme returns for the moment, signaling that this theme is the spiritual quota for the game; this is the true celestial choir. There is also some cool official artwork of Link kneeling before a blatant crucifix so the series in its early days certainly leaned toward its medieval influences as seen with the templar shield carried by the knight Link alongside his Bible and cross. Only the manual which was pretty much an afterthought was the one which started to introduce its own lore about three golden goddesses creators of the world getting the series closer to high fantasy with its own creation story. The discrepancy can still be seen in-game where the triforce is meant to be an omniscient, omnipotent being capable of speech; for the developers there weren't goddesses yet.

Here the Princess of Hyrule pleads for sanctuary and receives asylum for the early part of the game hence the official name of the cue 'Safety in the Sanctuary'. Based around the concept of protection by ecclesiastical immunity which is the original meaning of the word sanctuary, the sacred places, such as a church, where location in which fugitives were immune to arrest. While the practice of churches offering sanctuary is still observed in the modern era, it no longer has any legal effect and is respected solely for the sake of tradition. The fact that Ganon minions dare to desecrate this holy place shows how much of a dark lord he is. The priest sacrifices himself for the princess like a chess piece would making him one of the first and few human sacrifices in the series; there is actually lots of human sacrifices here.

It seems the sacred music of medieval Hyrule has also advanced in a similar fashion to our own history, since at the Temple of Time, which is earlier in the chronology, we had some monks doing monophonic plainchant and after some centuries now the clergyman are experimenting with polyphony thanks to the miracle of music notation which allowed some monks and nuns the pleasure of improvising voices over the written melody that guided them, developing what is known as the organum, a plainchant melody with added voices that began to be used in later stages of the middle ages; over time, composers began to write added parts that were not just improvisations, thus creating true polyphony................

More analyses will be coming to https://videogamemusicshrine.com

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