GGST- SOL VS GOLDLEWIS DICKINSON

Описание к видео GGST- SOL VS GOLDLEWIS DICKINSON

A fight between *Sol Badguy* and *Goldlewis Dickinson* in *Guilty Gear Strive* would be a clash of two powerhouses, each with distinct styles and strengths. Here’s a breakdown of how these two characters would stack up against each other and what to expect in a match between them:

*Sol Badguy:*
*Character Type:* All-rounder, with powerful offense and strong combo potential.
*Playstyle:* Sol excels in close- to mid-range combat, using his *strong normals**, **special moves**, and **speed* to pressure opponents and control the pace of the match. His iconic moves like *Bandit Revolver* and *Volcanic Viper* allow him to aggressively engage, while his *Tyrant Rave* super provides massive damage.
*Strengths:*
*Excellent rushdown:* Sol thrives when he's in the opponent's face, pressuring them with quick attacks and frame traps.
*Combo versatility:* He has many combo routes that can deal high damage with or without meter.
*Good mobility:* Sol’s dashes and jumping options allow him to close gaps quickly, keeping up pressure.
*High damage:* Sol can consistently deal big damage, especially when using *Roman Cancels* to extend combos.

*Goldlewis Dickinson:*
*Character Type:* Big-body, powerhouse with strong defense and explosive, heavy-hitting attacks.
*Playstyle:* Goldlewis is a *zoner* with surprising close-range strength. His *Behemoth Typhoon* (his signature series of half-circle moves) is a key tool for controlling space and dishing out massive damage. He’s slower but incredibly dangerous at mid- to close-range, and his defense can be tough to break through.
*Strengths:*
*Massive damage:* Goldlewis hits extremely hard, especially when landing *Behemoth Typhoon* in combos or block strings.
*Space control:* His large hitboxes and long-reaching moves allow him to control space effectively and keep opponents at bay.
*High durability:* His health pool is higher than most characters, allowing him to absorb more damage before being knocked out.
*Unique zoning tools:* He can summon *drone attacks* or use *Thunderbird* to keep opponents away, which helps in matchups where he needs space to operate.

*Matchup Breakdown:*
1. *Sol's Strengths Against Goldlewis:*
*Mobility:* Sol’s speed and mobility will be a key advantage in this fight. Goldlewis is slower, so Sol can weave in and out of Goldlewis’ range and avoid getting caught in powerful Behemoth Typhoons.
*Pressure Game:* Sol's *frame traps* and pressure strings can push Goldlewis to the corner, where Sol excels at applying relentless offense. Goldlewis struggles when trapped in the corner, making Sol’s close-range dominance crucial.
*Reversal Options:* Sol's *Volcanic Viper* gives him a strong reversal option to get out of pressure situations when Goldlewis closes in.

2. *Goldlewis’ Strengths Against Sol:*
*High Damage Punishes:* Goldlewis can severely punish Sol's mistakes. If Sol mistimes his approaches or leaves openings, Goldlewis can counter with a devastating Behemoth Typhoon or other heavy attacks, leading to huge chunks of damage.
*Space Control:* Goldlewis’ ability to control space with his massive normals and special moves will challenge Sol’s approach. Moves like *6P* (anti-air) and *Behemoth Typhoon* will make it difficult for Sol to freely jump or dash in.
*Tankiness:* Goldlewis’ higher health means that he can afford to take a few hits from Sol before going down, giving him more time to land his own big hits.

*Gameplay Strategy:*

*Sol Badguy:*
*Rushdown and Keep Up the Pressure:* Sol should look to stay close to Goldlewis, using his superior speed to mix up his attacks and keep Goldlewis guessing. Once in close, Sol can rely on his fast normals (like **5K**, **2S**) and special moves to create pressure and force Goldlewis to block or whiff moves.
*Whiff Punish:* Sol should aim to capitalize on Goldlewis’ slower attack speeds, using *Bandit Revolver* and *Gun Flame* to bait out big moves and punish them.

*Goldlewis Dickinson:*
*Keep Sol at Bay:* Goldlewis needs to control the space with *Behemoth Typhoon* and anti-air tools like *6P* to prevent Sol from getting in. *Thunderbird* can help keep Sol at a distance, giving Goldlewis time to set up his powerful mid-range game.
*Land Heavy Punishes:* When Sol tries to approach, Goldlewis should be ready to punish with Behemoth Typhoon combos, especially when Sol gets too aggressive or mistimes his attacks. His *Behemoth Typhoon* (high, low, and mid variations) covers a wide area, making it dangerous for Sol to blindly rush in.

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