Rush'n Attack, also known as Green Beret in Japan and Europe, is a run-and-gun and hack-and-slash video game developed and released by Konami for arcades in 1985, and later converted to the Nintendo Entertainment System and home computers. Its North American title is a play on the phrase "Russian attack" due to its Cold War setting. It was ported to home systems and became a critical and commercial success for arcades and home computers.
The players assume the roles of the United States special operations Green Berets (named Steve and Ben on the Japanese Famicom ad poster) who are infiltrating an enemy military base to save POWs from execution by firing squad. There are four stages, each ending with a special group of ambushers:
1. Marshalling Area, ends with a truckload of jump-kicking enemies
2. Harbor, ends with a pack of German Shepherds
3. Air Base, ends with three autogyros
4. Siberian Camp, ends with three flame thrower operators
The Soviet Armed Forces that attack throughout every stage are Soldiers, Gunners, Supply Runners, Combat Specialists, Jetpack Soldiers, German Shepherds, Parachute Gunners, Gyrocopters, and Flame Throwers.
The omnipresent combat knife can be supplemented with captured arms. By eliminating certain Russian militants, the players can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. When the mission is accomplished, the four rescued POWs salute and the player repeats the game from the first stage on the next difficulty level. An invisible time limit kills the player.
Extra lives are given at 30,000 and 70,000, and per 70,000 up to 980,000, and survival of the fittest mode thereafter.
A Family Computer Disk System version of Green Beret was released in Japan on April 10, 1987, along with a corresponding version for the Nintendo Entertainment System (as Rush'n Attack) released that month in North America, and on June 8, 1989 in Europe.
The objective in the NES version was changed from rescuing prisoners to destroying a secret weapon being developed in the enemy's headquarters. A two-player simultaneous cooperative mode was introduced. The gameplay mechanics are essentially identical to the arcade version, but the Flamethrower is removed (only the Rocket Launcher and Grenades remain) and two new power-up items are introduced: a Star mark which grants invincibility and a pistol with unlimited ammo, both which are only usable for a limited period. The NES version features two additional stages that are not in the arcade game: an airport set between the Missile Base and the Harbor, where the player faces a group of rocket soldiers at the end; and a new final stage set inside the enemy's base that ends with the player using rocket launchers dropped by enemy soldiers to disarm a nuclear missile. The flamethrower corps at the end of the Warehouse stage was replaced by a paratrooper unit. The Famicom version has a few cosmetic differences with higher difficulty compared to its NES counterpart, along with underground areas in three of the levels, which are accessed via destroying specific mines that reveal ladders to the floors below.
NES/FC/FDS Playlist:
• NES/FC/FDS
00:00 - Stage 01
01:32 - Stage 02
02:57 - Stage 03
04:58 - Stage 04
06:50 - Stage 05
08:26 - Stage 06
10:16 - Ending
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